feat: rebuilding as .NET Core 2.1 library
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19 changed files with 361 additions and 413 deletions
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# EditorConfig is awesome: http://EditorConfig.org
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#
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# https://visualstudiogallery.msdn.microsoft.com/c8bccfe2-650c-4b42-bc5c-845e21f96328
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# Or install via Extensions inside Visual Studio.
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||||
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||||
# top-most EditorConfig file
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||||
root = true
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# Unix-style newlines with a newline ending every file
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[*]
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charset = utf-8
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end_of_line = lf
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insert_final_newline = true
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charset = utf-8-bom
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indent_brace_style = K&R
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indent_size = 4
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indent_style = space
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insert_final_newline = true
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max_line_length = 120
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tab_width = 4
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trim_trailing_whitespace = true
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curly_bracket_next_line = true
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[*.{js,ts}]
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quote_type = double
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[*.json]
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indent_size = 2
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tab_width = 2
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indent_style = space
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[*.yaml]
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indent_style = space
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63
.gitattributes
vendored
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.gitattributes
vendored
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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264
.gitignore
vendored
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.gitignore
vendored
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@ -1,261 +1,15 @@
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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launchSettings.json
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||||
# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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||||
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||||
# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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||||
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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project.fragment.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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||||
.JustCode
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# TeamCity is a build add-in
|
||||
_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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||||
#*.pubxml
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||||
*.publishproj
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||||
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||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
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||||
# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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||||
csx/
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*.build.csdef
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# Microsoft Azure Emulator
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||||
ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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# Visual Studio cache files
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||||
# files ending in .cache can be ignored
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||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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*.user
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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NaNoGenMo.*
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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||||
# GhostDoc plugin setting file
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||||
*.GhostDoc.xml
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||||
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||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
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||||
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# Visual Studio 6 build log
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||||
*.plg
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||||
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||||
# Visual Studio 6 workspace options file
|
||||
*.opt
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||||
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||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
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||||
**/*.DesktopClient/GeneratedArtifacts
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||||
**/*.DesktopClient/ModelManifest.xml
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||||
**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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||||
.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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obj/
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[Bb]in/
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.vs/
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.vscode/
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.idea/
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*.sln.iml
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_ReSharper.Caches/
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# CodeRush
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.cr/
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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.author-intrusion
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27130.2024
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MfGames.Locking", "MfGames.Locking\MfGames.Locking.csproj", "{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}"
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VisualStudioVersion = 15.0.26124.0
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MinimumVisualStudioVersion = 15.0.26124.0
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{EE3B4148-AC01-4E30-93AB-AA6EC2201555}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MfGames.Locking", "src\MfGames.Locking\MfGames.Locking.csproj", "{016D2590-46B8-4776-A7F9-1B0586920932}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MfGames.Locking.Tests", "src\MfGames.Locking.Tests\MfGames.Locking.Tests.csproj", "{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Release|Any CPU.Build.0 = Release|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Debug|x64.ActiveCfg = Debug|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Debug|x64.Build.0 = Debug|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Debug|x86.ActiveCfg = Debug|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Debug|x86.Build.0 = Debug|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{016D2590-46B8-4776-A7F9-1B0586920932}.Release|Any CPU.Build.0 = Release|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Release|x64.ActiveCfg = Release|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Release|x64.Build.0 = Release|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Release|x86.ActiveCfg = Release|Any CPU
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{016D2590-46B8-4776-A7F9-1B0586920932}.Release|x86.Build.0 = Release|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Debug|x64.ActiveCfg = Debug|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Debug|x64.Build.0 = Debug|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Debug|x86.ActiveCfg = Debug|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Debug|x86.Build.0 = Debug|Any CPU
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||||
{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Release|x64.ActiveCfg = Release|Any CPU
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||||
{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Release|x64.Build.0 = Release|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Release|x86.ActiveCfg = Release|Any CPU
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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||||
GlobalSection(NestedProjects) = preSolution
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{016D2590-46B8-4776-A7F9-1B0586920932} = {EE3B4148-AC01-4E30-93AB-AA6EC2201555}
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{50475AFD-8D3A-4AB2-9B16-A2FC3D6AE05C} = {EE3B4148-AC01-4E30-93AB-AA6EC2201555}
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {FED5BE58-8CEB-48E6-82E0-0B80035F4AEA}
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||||
SolutionGuid = {78D75C86-DAB1-43D2-AD2D-B0D57EDF2ED3}
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||||
EndGlobalSection
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||||
EndGlobal
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||||
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<s:String x:Key="/Default/CodeInspection/Highlighting/CodeIssueFilter/IssueTypesToHide/=_003CConfigurableSeverity_0020Id_003D_0022Xaml_002EBindingWithoutContextReferenceNotResolvedHighlighting_0022_0020_002F_003E/@EntryIndexedValue">DoHide</s:String>
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||||
<s:String x:Key="/Default/CodeInspection/Highlighting/CodeIssueFilter/IssueTypesToHide/=_003CStaticSeverity_0020Severity_003D_00222_0022_0020Title_003D_0022Structural_0020Search_0020Hints_0022_0020GroupId_003D_0022StructuralSearch_0022_0020_002F_003E/@EntryIndexedValue">DoHide</s:String>
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<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseStringInterpolation/@EntryIndexedValue">HINT</s:String>
|
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<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Full Cleanup</s:String>
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<s:String x:Key="/Default/CodeStyle/CodeCleanup/SilentCleanupProfile/@EntryValue">Full WEI Cleanup</s:String>
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<s:String x:Key="/Default/CodeStyle/CodeCleanup/SilentCleanupProfile/@EntryValue">Project</s:String>
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<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/APPLY_ON_COMPLETION/@EntryValue">True</s:Boolean>
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|
@ -67,7 +68,7 @@
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|||
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<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/BLANK_LINES_BETWEEN_USING_GROUPS/@EntryValue">1</s:Int64>
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<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/CASE_BLOCK_BRACES/@EntryValue">NEXT_LINE</s:String>
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<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/FORCE_ATTRIBUTE_STYLE/@EntryValue">SEPARATE</s:String>
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<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/FORCE_FIXED_BRACES_STYLE/@EntryValue">ALWAYS_ADD</s:String>
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|
@ -522,13 +523,13 @@ II.2.12 <HandlesEvent />
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<s:String x:Key="/Default/CodeStyle/CSharpMemberOrderPattern/LayoutType/@EntryValue">CustomLayout</s:String>
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<s:Boolean x:Key="/Default/CodeStyle/CSharpUsing/AddImportsToDeepestScope/@EntryValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeStyle/CSharpUsing/CanUseGlobalAlias/@EntryValue">False</s:Boolean>
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<s:Boolean x:Key="/Default/CodeStyle/CSharpUsing/QualifiedUsingAtNestedScope/@EntryValue">True</s:Boolean>
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<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForBuiltInTypes/@EntryValue">UseExplicitType</s:String>
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<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseVarWhenEvident</s:String>
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<s:Boolean x:Key="/Default/CodeStyle/EditorConfig/EnableStyleCopSupport/@EntryValue">True</s:Boolean>
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<s:String x:Key="/Default/CodeStyle/FileHeader/FileHeaderText/@EntryValue"><copyright file="$FILENAME$" company="Moonfire Games">
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Copyright (c) Moonfire Games.
|
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This code is licensed under the MIT license.
|
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See LICENSE.md in the source or https://opensource.org/licenses/MIT
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Copyright (c) Moonfire Games. MIT License.
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</copyright>
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<s:Boolean x:Key="/Default/CodeStyle/LiveTemplatesUseVar/UseVar/@EntryValue">False</s:Boolean>
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|
@ -640,6 +641,7 @@ See LICENSE.md in the source or https://opensource.org/licenses/MIT
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<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=NAMESPACE_005FALIAS/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=XAML_005FFIELD/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/XamlNaming/UserRules/=XAML_005FRESOURCE/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></s:String>
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<s:String x:Key="/Default/Environment/Hierarchy/PsiConfigurationSettingsKey/CustomLocation/@EntryValue">C:\Users\rc04727\AppData\Local\JetBrains\Transient\ReSharperPlatformVs15\v11_ede7cb44\SolutionCaches</s:String>
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<s:String x:Key="/Default/Environment/PerformanceGuide/SwitchBehaviour/=AutoRecoverer/@EntryIndexedValue">LIVE_MONITOR</s:String>
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<s:String x:Key="/Default/Environment/PerformanceGuide/SwitchBehaviour/=Format/@EntryIndexedValue">LIVE_MONITOR</s:String>
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<s:String x:Key="/Default/Environment/PerformanceGuide/SwitchBehaviour/=Roslyn_002Dswea/@EntryIndexedValue">DO_NOTHING</s:String>
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|
@ -671,6 +673,8 @@ See LICENSE.md in the source or https://opensource.org/licenses/MIT
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<s:Boolean x:Key="/Default/Environment/UnitTesting/DisabledProviders/=MSTest/@EntryIndexedValue">True</s:Boolean>
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<s:String x:Key="/Default/Environment/UnitTesting/NUnitProvider/UseNUnit3/@EntryValue">Always</s:String>
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<s:Boolean x:Key="/Default/Environment/UnitTesting/ShadowCopy/@EntryValue">False</s:Boolean>
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<s:String x:Key="/Default/FilterSettingsManager/CoverageFilterXml/@EntryValue"><data><IncludeFilters /><ExcludeFilters><Filter ModuleMask="MfGames.Locking.Tests" ModuleVersionMask="*" ClassMask="*" FunctionMask="*" IsEnabled="True" /></ExcludeFilters></data></s:String>
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<s:String x:Key="/Default/Housekeeping/Layout/SolBuilderDuoView/ShowBuildResultsMode/@EntryValue">ForWarningsOrErrors</s:String>
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<s:Int64 x:Key="/Default/PatternsAndTemplates/LiveTemplates/QuickList/=32F5B2BD4CFE0E42ADE73B7FB68EBDD0/Entry/=4C84A7D189E28A43AA2631BBE4694112/Position/@EntryValue">10</s:Int64>
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<s:String x:Key="/Default/PatternsAndTemplates/LiveTemplates/QuickList/=32F5B2BD4CFE0E42ADE73B7FB68EBDD0/Entry/=4EE6D125A668F541B499E002F8C91EA6/EntryName/@EntryValue">( )</s:String>
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||||
|
|
|
@ -1,39 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
|
||||
<TargetFrameworks>net452;net461;netstandard1.6;netstandard2.0;netcoreapp2.0</TargetFrameworks>
|
||||
<PackageId>MfGames.Locking</PackageId>
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||||
<PackageVersion>5.0.0</PackageVersion>
|
||||
<Authors>Dylan R. E. Moonfire</Authors>
|
||||
<Description>Various locking patterns for multi-threaded code.</Description>
|
||||
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
|
||||
<Copyright>Copyright (c) Moonfire Games. MIT license.</Copyright>
|
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<PackageTags>lock; locking</PackageTags>
|
||||
<PackageLicenseUrl>https://opensource.org/licenses/MIT</PackageLicenseUrl>
|
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</PropertyGroup>
|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DocumentationFile>bin\Debug\netcoreapp2.0\MfGames.Locking.xml</DocumentationFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DocumentationFile />
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</PropertyGroup>
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<ItemGroup>
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<None Remove="stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="StyleCop.Analyzers" Version="1.1.0-beta004">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>compile; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
|
||||
</ItemGroup>
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||||
</Project>
|
|
@ -1,11 +0,0 @@
|
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{
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||||
"$schema":
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"https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
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"settings": {
|
||||
"documentationRules": {
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||||
"companyName": "Moonfire Games",
|
||||
"copyrightText":
|
||||
"Copyright (c) {companyName}.\nThis code is licensed under the MIT license.\nSee LICENSE.md in the source or https://opensource.org/licenses/MIT"
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}
|
||||
}
|
||||
}
|
209
src/MfGames.Locking.Tests/LockTests.cs
Normal file
209
src/MfGames.Locking.Tests/LockTests.cs
Normal file
|
@ -0,0 +1,209 @@
|
|||
// <copyright file="LockTests.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking.Tests
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Xunit;
|
||||
using Xunit.Abstractions;
|
||||
|
||||
public class LockTests
|
||||
{
|
||||
public static readonly TimeSpan ProcessTime = TimeSpan.FromMilliseconds(50);
|
||||
|
||||
private readonly List<int> events;
|
||||
|
||||
private readonly ReaderWriterLockSlim locker;
|
||||
|
||||
private readonly ITestOutputHelper output;
|
||||
|
||||
private readonly DateTime start;
|
||||
|
||||
public LockTests(ITestOutputHelper output)
|
||||
{
|
||||
this.output = output;
|
||||
this.start = DateTime.UtcNow;
|
||||
this.locker = new ReaderWriterLockSlim();
|
||||
this.events = new List<int>();
|
||||
}
|
||||
|
||||
private TimeSpan Elapsed => DateTime.UtcNow - this.start;
|
||||
|
||||
[Fact]
|
||||
public void BasicDataGatheringWorks()
|
||||
{
|
||||
this.Report(ProcessTime, 1);
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReadBlocksWrite()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 0, ProcessTime * 3, 1)),
|
||||
Task.Run(() => this.ReportInWriteLock(ProcessTime * 1, ProcessTime * 1, 2)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReadsDoNotBlockReads()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime, ProcessTime * 5, 3)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 1)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 2)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ThreadedDataGatheringWorks()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime, ProcessTime, 1)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpgradableBlocksUpgradable()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInUpgradableLock(ProcessTime, ProcessTime * 5, 1)),
|
||||
Task.Run(() => this.ReportInUpgradableLock(ProcessTime * 3, ProcessTime, 2)),
|
||||
Task.Run(() => this.ReportInUpgradableLock(ProcessTime * 2, ProcessTime * 2, 3)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpgradableDoesNotBlockReads()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInUpgradableLock(ProcessTime, ProcessTime * 5, 3)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 1)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 2)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WriteBlockRead()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInWriteLock(ProcessTime, ProcessTime * 3, 1)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 2)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WriteBlockReads()
|
||||
{
|
||||
Task.WaitAll(
|
||||
Task.Run(() => this.ReportInWriteLock(ProcessTime, ProcessTime * 5, 1)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 2)),
|
||||
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 3)));
|
||||
|
||||
this.Verify();
|
||||
}
|
||||
|
||||
private void AddEvent(int sequence)
|
||||
{
|
||||
// This is a monitor lock on the slim, just to give us a second lock.
|
||||
lock (this.locker)
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => adding sequence");
|
||||
this.events.Add(sequence);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Waits a short period of time and then injects the sequence into the event list.
|
||||
/// </summary>
|
||||
private void Report(
|
||||
TimeSpan processTime,
|
||||
int sequence)
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting process");
|
||||
Thread.Sleep(processTime);
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => finished process");
|
||||
this.AddEvent(sequence);
|
||||
}
|
||||
|
||||
private void ReportInReadLock(
|
||||
TimeSpan settleTime,
|
||||
TimeSpan processTime,
|
||||
int sequence)
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering read lock: " + sequence);
|
||||
|
||||
Thread.Sleep(settleTime);
|
||||
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking read lock: " + sequence);
|
||||
|
||||
using (new ReadLock(this.locker))
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting read lock: " + sequence);
|
||||
|
||||
this.Report(processTime, sequence);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReportInUpgradableLock(
|
||||
TimeSpan settleTime,
|
||||
TimeSpan processTime,
|
||||
int sequence)
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering upgradable lock: " + sequence);
|
||||
|
||||
Thread.Sleep(settleTime);
|
||||
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking upgradable lock: " + sequence);
|
||||
|
||||
using (new UpgradableLock(this.locker))
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting upgradable lock: " + sequence);
|
||||
|
||||
this.Report(processTime, sequence);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReportInWriteLock(
|
||||
TimeSpan settleTime,
|
||||
TimeSpan processTime,
|
||||
int sequence)
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering write lock: " + sequence);
|
||||
|
||||
Thread.Sleep(settleTime);
|
||||
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking write lock: " + sequence);
|
||||
|
||||
using (new WriteLock(this.locker))
|
||||
{
|
||||
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting write lock: " + sequence);
|
||||
|
||||
this.Report(processTime, sequence);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verifies the sequence of events.
|
||||
/// </summary>
|
||||
private void Verify()
|
||||
{
|
||||
this.output.WriteLine("Final Sequence: " + string.Join(", ", this.events));
|
||||
|
||||
for (int i = 1; i <= this.events.Count; i++)
|
||||
{
|
||||
Assert.Equal(i, this.events[i - 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
20
src/MfGames.Locking.Tests/MfGames.Locking.Tests.csproj
Normal file
20
src/MfGames.Locking.Tests/MfGames.Locking.Tests.csproj
Normal file
|
@ -0,0 +1,20 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.7.0" />
|
||||
<PackageReference Include="xunit" Version="2.3.1" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.3.1" />
|
||||
<DotNetCliToolReference Include="dotnet-xunit" Version="2.3.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MfGames.Locking\MfGames.Locking.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
37
src/MfGames.Locking/MfGames.Locking.csproj
Normal file
37
src/MfGames.Locking/MfGames.Locking.csproj
Normal file
|
@ -0,0 +1,37 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
|
||||
<Authors>Dylan Moonfire</Authors>
|
||||
<Company>Moonfire Games</Company>
|
||||
<RepositoryUrl>https://gitlab.com/dmoonfire/mfgames-locking-cil</RepositoryUrl>
|
||||
<RepositoryType>Git</RepositoryType>
|
||||
<PackageTags>locking</PackageTags>
|
||||
<PackageProjectUrl>https://gitlab.com/dmoonfire/mfgames-locking-cil</PackageProjectUrl>
|
||||
<PackageLicenseUrl>https://gitlab.com/dmoonfire/mfgames-locking-cil/blob/master/LICENSE.txt</PackageLicenseUrl>
|
||||
<Description>An IDisposable pattern for using ReaderWriterLockSlim.</Description>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<OutputPath>..\..\bin</OutputPath>
|
||||
<DocumentationFile>..\..\bin\$(AssemblyName).xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<OutputPath>..\..\bin</OutputPath>
|
||||
<DocumentationFile>..\..\bin\$(AssemblyName).xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Remove="Serialization\**" />
|
||||
<EmbeddedResource Remove="Serialization\**" />
|
||||
<None Remove="Serialization\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="../stylecop.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.0-beta007" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="NestableReadLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="NestableUpgradableReadLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="NestableWriteLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="ReadLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="TryGetCreate.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="TryGetHandler.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="UpgradableLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
|
@ -1,7 +1,5 @@
|
|||
// <copyright file="WriteLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// Copyright (c) Moonfire Games. MIT License.
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
10
src/stylecop.json
Normal file
10
src/stylecop.json
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"$schema":
|
||||
"https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
|
||||
"settings": {
|
||||
"documentationRules": {
|
||||
"companyName": "Moonfire Games",
|
||||
"copyrightText": "Copyright (c) Moonfire Games. MIT License."
|
||||
}
|
||||
}
|
||||
}
|
Reference in a new issue