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.editorconfig
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.editorconfig
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|||
# EditorConfig is awesome: http://EditorConfig.org
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||||
#
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||||
# https://visualstudiogallery.msdn.microsoft.com/c8bccfe2-650c-4b42-bc5c-845e21f96328
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# Or install via Extensions inside Visual Studio.
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# top-most EditorConfig file
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root = true
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63
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261
.gitignore
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$tf/
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*.DotSettings.user
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_NCrunch_*
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nCrunchTemp_*
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# MightyMoose
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# Web workbench (sass)
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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#*.pubxml
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# but keep track of directories ending in .cache
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# Others
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*~
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*.jfm
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
|
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UpgradeLog*.htm
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|
||||
# SQL Server files
|
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*.mdf
|
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*.ldf
|
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# Business Intelligence projects
|
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*.rdl.data
|
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*.bim.layout
|
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*.bim_*.settings
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||||
|
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# Microsoft Fakes
|
||||
FakesAssemblies/
|
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|
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# GhostDoc plugin setting file
|
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
|
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.ntvs_analysis.dat
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# Visual Studio 6 build log
|
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*.plg
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# Visual Studio 6 workspace options file
|
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*.opt
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# Visual Studio LightSwitch build output
|
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
|
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**/*.DesktopClient/ModelManifest.xml
|
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**/*.Server/GeneratedArtifacts
|
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**/*.Server/ModelManifest.xml
|
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_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
21
LICENSE.txt
Normal file
21
LICENSE.txt
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|
|||
MIT License
|
||||
|
||||
Copyright (c) Moonfire Games
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
25
MfGames.Locking.sln
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25
MfGames.Locking.sln
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|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27130.2024
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MfGames.Locking", "MfGames.Locking\MfGames.Locking.csproj", "{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{51E00BEF-AAF1-4D45-BF82-5DCD7D5EA7FC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {FED5BE58-8CEB-48E6-82E0-0B80035F4AEA}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
1303
MfGames.Locking.sln.DotSettings
Normal file
1303
MfGames.Locking.sln.DotSettings
Normal file
File diff suppressed because it is too large
Load diff
39
MfGames.Locking/MfGames.Locking.csproj
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39
MfGames.Locking/MfGames.Locking.csproj
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|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net452;net461;netstandard1.6;netstandard2.0;netcoreapp2.0</TargetFrameworks>
|
||||
<PackageId>MfGames.Locking</PackageId>
|
||||
<PackageVersion>5.0.0</PackageVersion>
|
||||
<Authors>Dylan R. E. Moonfire</Authors>
|
||||
<Description>Various locking patterns for multi-threaded code.</Description>
|
||||
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
|
||||
<Copyright>Copyright (c) Moonfire Games. MIT license.</Copyright>
|
||||
<PackageTags>lock; locking</PackageTags>
|
||||
<PackageLicenseUrl>https://opensource.org/licenses/MIT</PackageLicenseUrl>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DocumentationFile>bin\Debug\netcoreapp2.0\MfGames.Locking.xml</DocumentationFile>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DocumentationFile />
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="stylecop.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="stylecop.json" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.0-beta004">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile; build; native; contentfiles; analyzers</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
53
MfGames.Locking/NestableReadLock.cs
Normal file
53
MfGames.Locking/NestableReadLock.cs
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|
@ -0,0 +1,53 @@
|
|||
// <copyright file="NestableReadLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Defines a ReaderWriterLockSlim read-only lock.
|
||||
/// </summary>
|
||||
public class NestableReadLock : IDisposable
|
||||
{
|
||||
private readonly bool lockAcquired;
|
||||
|
||||
private readonly ReaderWriterLockSlim readerWriterLockSlim;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="NestableReadLock" /> class.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
public NestableReadLock(ReaderWriterLockSlim readerWriterLockSlim)
|
||||
{
|
||||
// Keep track of the lock since we'll need it to release the lock.
|
||||
this.readerWriterLockSlim = readerWriterLockSlim;
|
||||
|
||||
// If we already have a read or write lock, we don't do anything.
|
||||
if (readerWriterLockSlim.IsReadLockHeld
|
||||
|| readerWriterLockSlim.IsUpgradeableReadLockHeld
|
||||
|| readerWriterLockSlim.IsWriteLockHeld)
|
||||
{
|
||||
this.lockAcquired = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
readerWriterLockSlim.EnterReadLock();
|
||||
this.lockAcquired = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{
|
||||
if (this.lockAcquired)
|
||||
{
|
||||
this.readerWriterLockSlim.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
MfGames.Locking/NestableUpgradableReadLock.cs
Normal file
52
MfGames.Locking/NestableUpgradableReadLock.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
// <copyright file="NestableUpgradableReadLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Defines a ReaderWriterLockSlim upgradable read lock.
|
||||
/// </summary>
|
||||
public class NestableUpgradableReadLock : IDisposable
|
||||
{
|
||||
private readonly bool lockAcquired;
|
||||
|
||||
private readonly ReaderWriterLockSlim readerWriterLockSlim;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="NestableUpgradableReadLock" /> class.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
public NestableUpgradableReadLock(ReaderWriterLockSlim readerWriterLockSlim)
|
||||
{
|
||||
// Keep track of the lock since we'll need it to release the lock.
|
||||
this.readerWriterLockSlim = readerWriterLockSlim;
|
||||
|
||||
// If we already have a read or write lock, we don't do anything.
|
||||
if (readerWriterLockSlim.IsUpgradeableReadLockHeld
|
||||
|| readerWriterLockSlim.IsWriteLockHeld)
|
||||
{
|
||||
this.lockAcquired = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
readerWriterLockSlim.EnterUpgradeableReadLock();
|
||||
this.lockAcquired = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{
|
||||
if (this.lockAcquired)
|
||||
{
|
||||
this.readerWriterLockSlim.ExitUpgradeableReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
51
MfGames.Locking/NestableWriteLock.cs
Normal file
51
MfGames.Locking/NestableWriteLock.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
// <copyright file="NestableWriteLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Defines a ReaderWriterLockSlim write lock.
|
||||
/// </summary>
|
||||
public class NestableWriteLock : IDisposable
|
||||
{
|
||||
private readonly bool lockAcquired;
|
||||
|
||||
private readonly ReaderWriterLockSlim readerWriterLockSlim;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="NestableWriteLock" /> class.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
public NestableWriteLock(ReaderWriterLockSlim readerWriterLockSlim)
|
||||
{
|
||||
// Keep track of the lock since we'll need it to release the lock.
|
||||
this.readerWriterLockSlim = readerWriterLockSlim;
|
||||
|
||||
// If we already have a read or write lock, we don't do anything.
|
||||
if (readerWriterLockSlim.IsWriteLockHeld)
|
||||
{
|
||||
this.lockAcquired = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
readerWriterLockSlim.EnterWriteLock();
|
||||
this.lockAcquired = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{
|
||||
if (this.lockAcquired)
|
||||
{
|
||||
this.readerWriterLockSlim.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
MfGames.Locking/ReadLock.cs
Normal file
36
MfGames.Locking/ReadLock.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
// <copyright file="ReadLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Defines a ReaderWriterLockSlim read-only lock.
|
||||
/// </summary>
|
||||
public class ReadLock : IDisposable
|
||||
{
|
||||
private readonly ReaderWriterLockSlim readerWriterLockSlim;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="ReadLock" /> class.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
public ReadLock(ReaderWriterLockSlim readerWriterLockSlim)
|
||||
{
|
||||
this.readerWriterLockSlim = readerWriterLockSlim;
|
||||
readerWriterLockSlim.EnterReadLock();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{
|
||||
this.readerWriterLockSlim.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
111
MfGames.Locking/TryGetCreate.cs
Normal file
111
MfGames.Locking/TryGetCreate.cs
Normal file
|
@ -0,0 +1,111 @@
|
|||
// <copyright file="TryGetCreate.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Implements the basic pattern for getting an item from a cache using
|
||||
/// the ReaderWriterLockSlim class. This attempts to get it using a read-only
|
||||
/// lock. If that fails, it gets an upgradable lock, tries again, and if it
|
||||
/// still can't find it, upgrades the lock to a write lock to create it.
|
||||
/// </summary>
|
||||
public static class TryGetCreate
|
||||
{
|
||||
/// <summary>
|
||||
/// Invokes the try/get/create pattern used a condition to test for it
|
||||
/// and a constructor function.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
/// <param name="conditionHandler">The condition handler.</param>
|
||||
/// <param name="createHandler">The create handler.</param>
|
||||
public static void Invoke(
|
||||
ReaderWriterLockSlim readerWriterLockSlim,
|
||||
Func<bool> conditionHandler,
|
||||
Action createHandler)
|
||||
{
|
||||
using (new ReadLock(readerWriterLockSlim))
|
||||
{
|
||||
// Verify that the condition for creating it is false.
|
||||
if (!conditionHandler())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// We failed to get the lock using the read-only. We create an upgradable lock
|
||||
// and try again since it may have been created with a race condition when the
|
||||
// last lock was released and this one was acquired.
|
||||
using (new UpgradableLock(readerWriterLockSlim))
|
||||
{
|
||||
// Verify that the condition for creating it is false.
|
||||
if (!conditionHandler())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// We failed to get it in the lock. Upgrade the lock to a write and create it.
|
||||
using (new WriteLock(readerWriterLockSlim))
|
||||
{
|
||||
createHandler();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes the try/get/create pattern using a tryget retrieval and a
|
||||
/// creator handler.
|
||||
/// </summary>
|
||||
/// <typeparam name="TInput">The type of the input.</typeparam>
|
||||
/// <typeparam name="TOutput">The type of the output.</typeparam>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
/// <param name="input">The input.</param>
|
||||
/// <param name="tryGetHandler">The try get handler.</param>
|
||||
/// <param name="createHandler">The create handler.</param>
|
||||
/// <returns>The requested output object.</returns>
|
||||
public static TOutput Invoke<TInput, TOutput>(
|
||||
ReaderWriterLockSlim readerWriterLockSlim,
|
||||
TInput input,
|
||||
TryGetHandler<TInput, TOutput> tryGetHandler,
|
||||
Func<TInput, TOutput> createHandler)
|
||||
{
|
||||
// First attempt to get the item using a read-only lock.
|
||||
TOutput output;
|
||||
|
||||
using (new ReadLock(readerWriterLockSlim))
|
||||
{
|
||||
// Try to get the item using the try/get handler.
|
||||
if (tryGetHandler(input, out output))
|
||||
{
|
||||
// We successful got the item in the read-only cache, so just return it.
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
// We failed to get the lock using the read-only. We create an upgradable lock
|
||||
// and try again since it may have been created with a race condition when the
|
||||
// last lock was released and this one was acquired.
|
||||
using (new UpgradableLock(readerWriterLockSlim))
|
||||
{
|
||||
// Try to get the item using the try/get handler.
|
||||
if (tryGetHandler(input, out output))
|
||||
{
|
||||
// We successful got the item in this lock, so return it without
|
||||
// upgrading the lock.
|
||||
return output;
|
||||
}
|
||||
|
||||
// We failed to get it in the lock. Upgrade the lock to a write and create it.
|
||||
using (new WriteLock(readerWriterLockSlim))
|
||||
{
|
||||
return createHandler(input);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
20
MfGames.Locking/TryGetHandler.cs
Normal file
20
MfGames.Locking/TryGetHandler.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
// <copyright file="TryGetHandler.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the common try/get handler to retrieve an item of a given type.
|
||||
/// </summary>
|
||||
/// <typeparam name="TInput">The type of the input or lookup key.</typeparam>
|
||||
/// <typeparam name="TOutput">The type of the output.</typeparam>
|
||||
/// <param name="input">The input value to search for.</param>
|
||||
/// <param name="output">The resulting output value.</param>
|
||||
/// <returns>True if the attempt was successful, otherwise false.</returns>
|
||||
public delegate bool TryGetHandler<in TInput, TOutput>(
|
||||
TInput input,
|
||||
out TOutput output);
|
||||
}
|
37
MfGames.Locking/UpgradableLock.cs
Normal file
37
MfGames.Locking/UpgradableLock.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
// <copyright file="UpgradableLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Defines a ReaderWriterLockSlim read-only lock.
|
||||
/// </summary>
|
||||
public class UpgradableLock : IDisposable
|
||||
{
|
||||
private readonly ReaderWriterLockSlim readerWriterLockSlim;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="UpgradableLock" /> class.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
public UpgradableLock(ReaderWriterLockSlim readerWriterLockSlim)
|
||||
{
|
||||
this.readerWriterLockSlim = readerWriterLockSlim;
|
||||
readerWriterLockSlim.EnterUpgradeableReadLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.readerWriterLockSlim.ExitUpgradeableReadLock();
|
||||
}
|
||||
}
|
||||
}
|
37
MfGames.Locking/WriteLock.cs
Normal file
37
MfGames.Locking/WriteLock.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
// <copyright file="WriteLock.cs" company="Moonfire Games">
|
||||
// Copyright (c) Moonfire Games.
|
||||
// This code is licensed under the MIT license.
|
||||
// See LICENSE.md in the source or https://opensource.org/licenses/MIT
|
||||
// </copyright>
|
||||
|
||||
namespace MfGames.Locking
|
||||
{
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Defines a ReaderWriterLockSlim read-only lock.
|
||||
/// </summary>
|
||||
public class WriteLock : IDisposable
|
||||
{
|
||||
private readonly ReaderWriterLockSlim readerWriterLockSlim;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="WriteLock" /> class.
|
||||
/// </summary>
|
||||
/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
|
||||
public WriteLock(ReaderWriterLockSlim readerWriterLockSlim)
|
||||
{
|
||||
this.readerWriterLockSlim = readerWriterLockSlim;
|
||||
readerWriterLockSlim.EnterWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
this.readerWriterLockSlim.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
11
MfGames.Locking/stylecop.json
Normal file
11
MfGames.Locking/stylecop.json
Normal file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"$schema":
|
||||
"https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
|
||||
"settings": {
|
||||
"documentationRules": {
|
||||
"companyName": "Moonfire Games",
|
||||
"copyrightText":
|
||||
"Copyright (c) {companyName}.\nThis code is licensed under the MIT license.\nSee LICENSE.md in the source or https://opensource.org/licenses/MIT"
|
||||
}
|
||||
}
|
||||
}
|
15
README.md
Normal file
15
README.md
Normal file
|
@ -0,0 +1,15 @@
|
|||
MfGames.Locking CIL
|
||||
===================
|
||||
|
||||
This a small collection of classes that provide some simplification while working with locking in C# applications.
|
||||
|
||||
```
|
||||
//using MfGames.Locking;
|
||||
|
||||
ReaderWriterLockSlim locker;
|
||||
|
||||
using (new ReadLock(locker))
|
||||
{
|
||||
// Do something.
|
||||
}
|
||||
```
|
Reference in a new issue