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mfgames-locking-cil/MfGames.Locking/MfGames.Locking.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net452;net461;netstandard1.6;netstandard2.0;netcoreapp2.0</TargetFrameworks>
<PackageId>MfGames.Locking</PackageId>
<PackageVersion>5.0.0</PackageVersion>
<Authors>Dylan R. E. Moonfire</Authors>
<Description>Various locking patterns for multi-threaded code.</Description>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<Copyright>Copyright (c) Moonfire Games. MIT license.</Copyright>
<PackageTags>lock; locking</PackageTags>
<PackageLicenseUrl>https://opensource.org/licenses/MIT</PackageLicenseUrl>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DocumentationFile>bin\Debug\netcoreapp2.0\MfGames.Locking.xml</DocumentationFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DocumentationFile />
</PropertyGroup>
<ItemGroup>
<None Remove="stylecop.json" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="stylecop.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="StyleCop.Analyzers" Version="1.1.0-beta004">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>