40 lines
1.4 KiB
XML
40 lines
1.4 KiB
XML
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net452;net461;netstandard1.6;netstandard2.0;netcoreapp2.0</TargetFrameworks>
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<PackageId>MfGames.Locking</PackageId>
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<PackageVersion>5.0.0</PackageVersion>
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<Authors>Dylan R. E. Moonfire</Authors>
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<Description>Various locking patterns for multi-threaded code.</Description>
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<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
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<Copyright>Copyright (c) Moonfire Games. MIT license.</Copyright>
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<PackageTags>lock; locking</PackageTags>
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<PackageLicenseUrl>https://opensource.org/licenses/MIT</PackageLicenseUrl>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DocumentationFile>bin\Debug\netcoreapp2.0\MfGames.Locking.xml</DocumentationFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DocumentationFile />
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</PropertyGroup>
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<ItemGroup>
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<None Remove="stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="stylecop.json" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="StyleCop.Analyzers" Version="1.1.0-beta004">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>compile; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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