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mfgames-locking-cil/src/MfGames.Locking.Tests/LockTests.cs
2018-07-17 13:13:08 -05:00

210 lines
6.6 KiB
C#

// <copyright file="LockTests.cs" company="Moonfire Games">
// Copyright (c) Moonfire Games. MIT License.
// </copyright>
namespace MfGames.Locking.Tests
{
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
using Xunit.Abstractions;
public class LockTests
{
public static readonly TimeSpan ProcessTime = TimeSpan.FromMilliseconds(50);
private readonly List<int> events;
private readonly ReaderWriterLockSlim locker;
private readonly ITestOutputHelper output;
private readonly DateTime start;
public LockTests(ITestOutputHelper output)
{
this.output = output;
this.start = DateTime.UtcNow;
this.locker = new ReaderWriterLockSlim();
this.events = new List<int>();
}
private TimeSpan Elapsed => DateTime.UtcNow - this.start;
[Fact]
public void BasicDataGatheringWorks()
{
this.Report(ProcessTime, 1);
this.Verify();
}
[Fact]
public void ReadBlocksWrite()
{
Task.WaitAll(
Task.Run(() => this.ReportInReadLock(ProcessTime * 0, ProcessTime * 3, 1)),
Task.Run(() => this.ReportInWriteLock(ProcessTime * 1, ProcessTime * 1, 2)));
this.Verify();
}
[Fact]
public void ReadsDoNotBlockReads()
{
Task.WaitAll(
Task.Run(() => this.ReportInReadLock(ProcessTime, ProcessTime * 5, 3)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 1)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 2)));
this.Verify();
}
[Fact]
public void ThreadedDataGatheringWorks()
{
Task.WaitAll(
Task.Run(() => this.ReportInReadLock(ProcessTime, ProcessTime, 1)));
this.Verify();
}
[Fact]
public void UpgradableBlocksUpgradable()
{
Task.WaitAll(
Task.Run(() => this.ReportInUpgradableLock(ProcessTime, ProcessTime * 5, 1)),
Task.Run(() => this.ReportInUpgradableLock(ProcessTime * 3, ProcessTime, 2)),
Task.Run(() => this.ReportInUpgradableLock(ProcessTime * 2, ProcessTime * 2, 3)));
this.Verify();
}
[Fact]
public void UpgradableDoesNotBlockReads()
{
Task.WaitAll(
Task.Run(() => this.ReportInUpgradableLock(ProcessTime, ProcessTime * 5, 3)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 1)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 2)));
this.Verify();
}
[Fact]
public void WriteBlockRead()
{
Task.WaitAll(
Task.Run(() => this.ReportInWriteLock(ProcessTime, ProcessTime * 3, 1)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 2)));
this.Verify();
}
[Fact]
public void WriteBlockReads()
{
Task.WaitAll(
Task.Run(() => this.ReportInWriteLock(ProcessTime, ProcessTime * 5, 1)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 2)),
Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 3)));
this.Verify();
}
private void AddEvent(int sequence)
{
// This is a monitor lock on the slim, just to give us a second lock.
lock (this.locker)
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => adding sequence");
this.events.Add(sequence);
}
}
/// <summary>
/// Waits a short period of time and then injects the sequence into the event list.
/// </summary>
private void Report(
TimeSpan processTime,
int sequence)
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting process");
Thread.Sleep(processTime);
this.output.WriteLine(this.Elapsed + ": " + sequence + " => finished process");
this.AddEvent(sequence);
}
private void ReportInReadLock(
TimeSpan settleTime,
TimeSpan processTime,
int sequence)
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering read lock: " + sequence);
Thread.Sleep(settleTime);
this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking read lock: " + sequence);
using (new ReadLock(this.locker))
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting read lock: " + sequence);
this.Report(processTime, sequence);
}
}
private void ReportInUpgradableLock(
TimeSpan settleTime,
TimeSpan processTime,
int sequence)
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering upgradable lock: " + sequence);
Thread.Sleep(settleTime);
this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking upgradable lock: " + sequence);
using (new UpgradableLock(this.locker))
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting upgradable lock: " + sequence);
this.Report(processTime, sequence);
}
}
private void ReportInWriteLock(
TimeSpan settleTime,
TimeSpan processTime,
int sequence)
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering write lock: " + sequence);
Thread.Sleep(settleTime);
this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking write lock: " + sequence);
using (new WriteLock(this.locker))
{
this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting write lock: " + sequence);
this.Report(processTime, sequence);
}
}
/// <summary>
/// Verifies the sequence of events.
/// </summary>
private void Verify()
{
this.output.WriteLine("Final Sequence: " + string.Join(", ", this.events));
for (int i = 1; i <= this.events.Count; i++)
{
Assert.Equal(i, this.events[i - 1]);
}
}
}
}