210 lines
6.6 KiB
C#
210 lines
6.6 KiB
C#
// <copyright file="LockTests.cs" company="Moonfire Games">
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// Copyright (c) Moonfire Games. MIT License.
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// </copyright>
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namespace MfGames.Locking.Tests
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{
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Xunit;
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using Xunit.Abstractions;
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public class LockTests
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{
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public static readonly TimeSpan ProcessTime = TimeSpan.FromMilliseconds(50);
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private readonly List<int> events;
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private readonly ReaderWriterLockSlim locker;
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private readonly ITestOutputHelper output;
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private readonly DateTime start;
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public LockTests(ITestOutputHelper output)
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{
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this.output = output;
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this.start = DateTime.UtcNow;
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this.locker = new ReaderWriterLockSlim();
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this.events = new List<int>();
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}
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private TimeSpan Elapsed => DateTime.UtcNow - this.start;
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[Fact]
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public void BasicDataGatheringWorks()
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{
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this.Report(ProcessTime, 1);
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this.Verify();
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}
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[Fact]
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public void ReadBlocksWrite()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInReadLock(ProcessTime * 0, ProcessTime * 3, 1)),
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Task.Run(() => this.ReportInWriteLock(ProcessTime * 1, ProcessTime * 1, 2)));
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this.Verify();
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}
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[Fact]
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public void ReadsDoNotBlockReads()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInReadLock(ProcessTime, ProcessTime * 5, 3)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 1)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 2)));
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this.Verify();
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}
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[Fact]
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public void ThreadedDataGatheringWorks()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInReadLock(ProcessTime, ProcessTime, 1)));
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this.Verify();
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}
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[Fact]
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public void UpgradableBlocksUpgradable()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInUpgradableLock(ProcessTime, ProcessTime * 5, 1)),
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Task.Run(() => this.ReportInUpgradableLock(ProcessTime * 3, ProcessTime, 2)),
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Task.Run(() => this.ReportInUpgradableLock(ProcessTime * 2, ProcessTime * 2, 3)));
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this.Verify();
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}
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[Fact]
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public void UpgradableDoesNotBlockReads()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInUpgradableLock(ProcessTime, ProcessTime * 5, 3)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 1)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 2)));
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this.Verify();
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}
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[Fact]
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public void WriteBlockRead()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInWriteLock(ProcessTime, ProcessTime * 3, 1)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 2)));
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this.Verify();
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}
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[Fact]
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public void WriteBlockReads()
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{
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Task.WaitAll(
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Task.Run(() => this.ReportInWriteLock(ProcessTime, ProcessTime * 5, 1)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime, 2)),
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Task.Run(() => this.ReportInReadLock(ProcessTime * 2, ProcessTime * 2, 3)));
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this.Verify();
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}
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private void AddEvent(int sequence)
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{
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// This is a monitor lock on the slim, just to give us a second lock.
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lock (this.locker)
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => adding sequence");
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this.events.Add(sequence);
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}
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}
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/// <summary>
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/// Waits a short period of time and then injects the sequence into the event list.
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/// </summary>
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private void Report(
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TimeSpan processTime,
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int sequence)
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting process");
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Thread.Sleep(processTime);
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => finished process");
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this.AddEvent(sequence);
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}
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private void ReportInReadLock(
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TimeSpan settleTime,
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TimeSpan processTime,
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int sequence)
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering read lock: " + sequence);
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Thread.Sleep(settleTime);
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking read lock: " + sequence);
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using (new ReadLock(this.locker))
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting read lock: " + sequence);
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this.Report(processTime, sequence);
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}
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}
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private void ReportInUpgradableLock(
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TimeSpan settleTime,
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TimeSpan processTime,
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int sequence)
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering upgradable lock: " + sequence);
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Thread.Sleep(settleTime);
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking upgradable lock: " + sequence);
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using (new UpgradableLock(this.locker))
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting upgradable lock: " + sequence);
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this.Report(processTime, sequence);
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}
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}
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private void ReportInWriteLock(
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TimeSpan settleTime,
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TimeSpan processTime,
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int sequence)
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => entering write lock: " + sequence);
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Thread.Sleep(settleTime);
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => locking write lock: " + sequence);
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using (new WriteLock(this.locker))
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{
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this.output.WriteLine(this.Elapsed + ": " + sequence + " => starting write lock: " + sequence);
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this.Report(processTime, sequence);
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}
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}
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/// <summary>
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/// Verifies the sequence of events.
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/// </summary>
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private void Verify()
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{
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this.output.WriteLine("Final Sequence: " + string.Join(", ", this.events));
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for (int i = 1; i <= this.events.Count; i++)
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{
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Assert.Equal(i, this.events[i - 1]);
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}
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}
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}
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}
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