244 lines
5.3 KiB
Go
244 lines
5.3 KiB
Go
package cli
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import (
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"encoding/json"
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"fmt"
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"os"
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"path"
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"github.com/pkg/errors"
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"github.com/rs/zerolog/log"
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"github.com/spf13/viper"
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)
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type InstallationsVersion int
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const (
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InitialInstallationsVersion = InstallationsVersion(iota)
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// Always last
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nextInstallationsVersion
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)
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type Installations struct {
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Version InstallationsVersion `json:"version"`
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Installations []*Installation `json:"installations"`
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SelectedInstallation string `json:"selected_installation"`
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}
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type Installation struct {
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Path string `json:"path"`
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Profile string `json:"profile"`
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}
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func InitInstallations() (*Installations, error) {
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localDir := viper.GetString("local-dir")
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installationsFile := path.Join(localDir, viper.GetString("installations-file"))
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_, err := os.Stat(installationsFile)
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if err != nil {
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if !os.IsNotExist(err) {
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return nil, errors.Wrap(err, "failed to stat installations file")
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}
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_, err := os.Stat(localDir)
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if err != nil {
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if !os.IsNotExist(err) {
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return nil, errors.Wrap(err, "failed to read cache directory")
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}
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err = os.MkdirAll(localDir, 0755)
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if err != nil {
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return nil, errors.Wrap(err, "failed to create cache directory")
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}
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}
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emptyInstallations := Installations{
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Version: nextInstallationsVersion - 1,
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}
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if err := emptyInstallations.Save(); err != nil {
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return nil, errors.Wrap(err, "failed to save empty installations")
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}
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}
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installationsData, err := os.ReadFile(installationsFile)
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if err != nil {
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return nil, errors.Wrap(err, "failed to read installations")
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}
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var installations Installations
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if err := json.Unmarshal(installationsData, &installations); err != nil {
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return nil, errors.Wrap(err, "failed to unmarshal installations")
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}
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if installations.Version >= nextInstallationsVersion {
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return nil, fmt.Errorf("unknown installations version: %d", installations.Version)
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}
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return &installations, nil
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}
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func (i *Installations) Save() error {
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if viper.GetBool("dry-run") {
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log.Info().Msg("dry-run: skipping installation saving")
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return nil
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}
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installationsFile := path.Join(viper.GetString("local-dir"), viper.GetString("installations-file"))
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log.Info().Str("path", installationsFile).Msg("saving installations")
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installationsJSON, err := json.MarshalIndent(i, "", " ")
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if err != nil {
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return errors.Wrap(err, "failed to marshal installations")
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}
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if err := os.WriteFile(installationsFile, installationsJSON, 0755); err != nil {
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return errors.Wrap(err, "failed to write installations")
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}
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return nil
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}
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func (i *Installations) AddInstallation(ctx *GlobalContext, installPath string, profile string) (*Installation, error) {
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installation := &Installation{
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Path: installPath,
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Profile: profile,
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}
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if err := installation.Validate(ctx); err != nil {
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return nil, errors.Wrap(err, "failed to validate installation")
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}
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newStat, err := os.Stat(installation.Path)
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if err != nil {
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return nil, errors.Wrap(err, "failed to stat installation directory")
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}
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found := false
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for _, install := range i.Installations {
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stat, err := os.Stat(install.Path)
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if err != nil {
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continue
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}
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found = os.SameFile(newStat, stat)
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if found {
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break
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}
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}
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if found {
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return nil, errors.New("installation already present")
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}
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i.Installations = append(i.Installations, installation)
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return installation, nil
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}
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func (i *Installations) GetInstallation(installPath string) *Installation {
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for _, install := range i.Installations {
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if install.Path == installPath {
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return install
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}
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}
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return nil
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}
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func (i *Installations) DeleteInstallation(installPath string) error {
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found := -1
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for j, install := range i.Installations {
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if install.Path == installPath {
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found = j
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break
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}
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}
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if found == -1 {
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return errors.New("installation not found")
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}
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i.Installations = append(i.Installations[:found], i.Installations[found+1:]...)
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return nil
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}
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func (i *Installation) Validate(ctx *GlobalContext) error {
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found := false
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for _, p := range ctx.Profiles.Profiles {
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if p.Name == i.Profile {
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found = true
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break
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}
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}
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if !found {
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return errors.New("profile not found")
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}
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foundExecutable := false
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_, err := os.Stat(path.Join(i.Path, "FactoryGame.exe"))
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if err != nil {
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if !os.IsNotExist(err) {
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return errors.Wrap(err, "failed reading FactoryGame.exe")
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}
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} else {
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foundExecutable = true
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}
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_, err = os.Stat(path.Join(i.Path, "FactoryServer.sh"))
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if err != nil {
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if !os.IsNotExist(err) {
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return errors.Wrap(err, "failed reading FactoryServer.sh")
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}
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} else {
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foundExecutable = true
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}
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_, err = os.Stat(path.Join(i.Path, "FactoryServer.exe"))
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if err != nil {
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if !os.IsNotExist(err) {
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return errors.Wrap(err, "failed reading FactoryServer.exe")
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}
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} else {
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foundExecutable = true
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}
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if !foundExecutable {
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return errors.New("did not find game executable in " + i.Path)
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}
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return nil
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}
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func (i *Installation) Install(ctx *GlobalContext) error {
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if err := i.Validate(ctx); err != nil {
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return errors.Wrap(err, "failed to validate installation")
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}
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// TODO Install from lockfile
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return nil
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}
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func (i *Installation) SetProfile(ctx *GlobalContext, profile string) error {
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found := false
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for _, p := range ctx.Profiles.Profiles {
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if p.Name == profile {
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found = true
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break
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}
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}
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if !found {
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return errors.New("could not find profile: " + profile)
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}
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i.Profile = profile
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return nil
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}
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