ficsit-cli-flake/cli/installations.go
2022-04-14 04:27:39 +03:00

244 lines
5.3 KiB
Go

package cli
import (
"encoding/json"
"fmt"
"os"
"path"
"github.com/pkg/errors"
"github.com/rs/zerolog/log"
"github.com/spf13/viper"
)
type InstallationsVersion int
const (
InitialInstallationsVersion = InstallationsVersion(iota)
// Always last
nextInstallationsVersion
)
type Installations struct {
Version InstallationsVersion `json:"version"`
Installations []*Installation `json:"installations"`
SelectedInstallation string `json:"selected_installation"`
}
type Installation struct {
Path string `json:"path"`
Profile string `json:"profile"`
}
func InitInstallations() (*Installations, error) {
localDir := viper.GetString("local-dir")
installationsFile := path.Join(localDir, viper.GetString("installations-file"))
_, err := os.Stat(installationsFile)
if err != nil {
if !os.IsNotExist(err) {
return nil, errors.Wrap(err, "failed to stat installations file")
}
_, err := os.Stat(localDir)
if err != nil {
if !os.IsNotExist(err) {
return nil, errors.Wrap(err, "failed to read cache directory")
}
err = os.MkdirAll(localDir, 0755)
if err != nil {
return nil, errors.Wrap(err, "failed to create cache directory")
}
}
emptyInstallations := Installations{
Version: nextInstallationsVersion - 1,
}
if err := emptyInstallations.Save(); err != nil {
return nil, errors.Wrap(err, "failed to save empty installations")
}
}
installationsData, err := os.ReadFile(installationsFile)
if err != nil {
return nil, errors.Wrap(err, "failed to read installations")
}
var installations Installations
if err := json.Unmarshal(installationsData, &installations); err != nil {
return nil, errors.Wrap(err, "failed to unmarshal installations")
}
if installations.Version >= nextInstallationsVersion {
return nil, fmt.Errorf("unknown installations version: %d", installations.Version)
}
return &installations, nil
}
func (i *Installations) Save() error {
if viper.GetBool("dry-run") {
log.Info().Msg("dry-run: skipping installation saving")
return nil
}
installationsFile := path.Join(viper.GetString("local-dir"), viper.GetString("installations-file"))
log.Info().Str("path", installationsFile).Msg("saving installations")
installationsJSON, err := json.MarshalIndent(i, "", " ")
if err != nil {
return errors.Wrap(err, "failed to marshal installations")
}
if err := os.WriteFile(installationsFile, installationsJSON, 0755); err != nil {
return errors.Wrap(err, "failed to write installations")
}
return nil
}
func (i *Installations) AddInstallation(ctx *GlobalContext, installPath string, profile string) (*Installation, error) {
installation := &Installation{
Path: installPath,
Profile: profile,
}
if err := installation.Validate(ctx); err != nil {
return nil, errors.Wrap(err, "failed to validate installation")
}
newStat, err := os.Stat(installation.Path)
if err != nil {
return nil, errors.Wrap(err, "failed to stat installation directory")
}
found := false
for _, install := range i.Installations {
stat, err := os.Stat(install.Path)
if err != nil {
continue
}
found = os.SameFile(newStat, stat)
if found {
break
}
}
if found {
return nil, errors.New("installation already present")
}
i.Installations = append(i.Installations, installation)
return installation, nil
}
func (i *Installations) GetInstallation(installPath string) *Installation {
for _, install := range i.Installations {
if install.Path == installPath {
return install
}
}
return nil
}
func (i *Installations) DeleteInstallation(installPath string) error {
found := -1
for j, install := range i.Installations {
if install.Path == installPath {
found = j
break
}
}
if found == -1 {
return errors.New("installation not found")
}
i.Installations = append(i.Installations[:found], i.Installations[found+1:]...)
return nil
}
func (i *Installation) Validate(ctx *GlobalContext) error {
found := false
for _, p := range ctx.Profiles.Profiles {
if p.Name == i.Profile {
found = true
break
}
}
if !found {
return errors.New("profile not found")
}
foundExecutable := false
_, err := os.Stat(path.Join(i.Path, "FactoryGame.exe"))
if err != nil {
if !os.IsNotExist(err) {
return errors.Wrap(err, "failed reading FactoryGame.exe")
}
} else {
foundExecutable = true
}
_, err = os.Stat(path.Join(i.Path, "FactoryServer.sh"))
if err != nil {
if !os.IsNotExist(err) {
return errors.Wrap(err, "failed reading FactoryServer.sh")
}
} else {
foundExecutable = true
}
_, err = os.Stat(path.Join(i.Path, "FactoryServer.exe"))
if err != nil {
if !os.IsNotExist(err) {
return errors.Wrap(err, "failed reading FactoryServer.exe")
}
} else {
foundExecutable = true
}
if !foundExecutable {
return errors.New("did not find game executable in " + i.Path)
}
return nil
}
func (i *Installation) Install(ctx *GlobalContext) error {
if err := i.Validate(ctx); err != nil {
return errors.Wrap(err, "failed to validate installation")
}
// TODO Install from lockfile
return nil
}
func (i *Installation) SetProfile(ctx *GlobalContext, profile string) error {
found := false
for _, p := range ctx.Profiles.Profiles {
if p.Name == profile {
found = true
break
}
}
if !found {
return errors.New("could not find profile: " + profile)
}
i.Profile = profile
return nil
}