using System.IO;
using System.Threading.Tasks;
using CliWrap;
using MfGames.IO.Extensions;
using Nitride.Tests;
using Xunit;
using Xunit.Abstractions;
namespace CopyFiles;
/// <summary>
/// Tests the execution of the tool and ensures it is working correctly.
/// </summary>
public class CopyFilesTest : NitrideTestBase
{
public CopyFilesTest(ITestOutputHelper output)
: base(output)
}
[Fact]
public async Task Run()
// Figure out the paths for this test.
DirectoryInfo rootDir =
typeof(CopyFilesProgram).GetDirectory()!.FindGitRoot()!.GetDirectory("examples/CopyFiles");
DirectoryInfo outputDir = rootDir.GetDirectory("output");
FileInfo projectFile = rootDir.GetFile("CopyFiles.csproj");
this.Logger.Error("A {0}", rootDir);
// Clear out the output directory if we have an old one.
if (outputDir.Exists)
outputDir.Delete(true);
// Execute the generator. This will throw if there is an exception.
await Cli.Wrap("dotnet")
.WithArguments(x => x.Add("run").Add("--project").Add(projectFile.FullName).Add("--").Add("build"))
.ExecuteAsync();
// Make sure we have our output.
FileInfo aFile = outputDir.GetFile("a.txt");
Assert.True(aFile.Exists);
string aText = aFile.ReadAllText().Trim();
Assert.Equal("This is the 'A' file.", aText);