using Autofac;
namespace MfGames.Nitride.Temporal.Schedules.Setup;
public static class NitrideTemporalSchedulesBuilderExtensions
{
/// <summary>
/// Extends the builder to allow for configuring the temporal
/// schedules during processing.
/// </summary>
public static NitrideBuilder UseTemporalSchedules(
this NitrideBuilder builder)
return builder.ConfigureContainer(
x => x.RegisterModule<NitrideTemporalSchedulesModule>());
}