test: seeing if slower tocks makes a different
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1 changed files with 6 additions and 4 deletions
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@ -65,9 +65,9 @@ namespace MfGames.Locking.Tests
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public void UpgradableBlocksUpgradable()
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public void UpgradableBlocksUpgradable()
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{
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{
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Task.WaitAll(
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Task.WaitAll(
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Task.Run(() => this.TestUpgradable(1, 6, 1)),
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Task.Run(() => this.TestUpgradable(1, 10, 1)),
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Task.Run(() => this.TestUpgradable(2, 2, 2)),
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Task.Run(() => this.TestUpgradable(2, 2, 2)),
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Task.Run(() => this.TestUpgradable(4, 1, 3)));
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Task.Run(() => this.TestUpgradable(5, 1, 3)));
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this.VerifySequenceRecord(
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this.VerifySequenceRecord(
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(1, LockAction.BeforeLock),
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(1, LockAction.BeforeLock),
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@ -147,7 +147,9 @@ namespace MfGames.Locking.Tests
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int waitTocks,
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int waitTocks,
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int sequence)
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int sequence)
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{
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{
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Thread.Sleep(50 * settleTocks);
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const int TocksInMilliseconds = 100;
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Thread.Sleep(TocksInMilliseconds * settleTocks);
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this.RecordSequenceAction(sequence, LockAction.BeforeLock);
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this.RecordSequenceAction(sequence, LockAction.BeforeLock);
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@ -157,7 +159,7 @@ namespace MfGames.Locking.Tests
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this.RecordSequenceAction(sequence, LockAction.InLock);
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this.RecordSequenceAction(sequence, LockAction.InLock);
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Thread.Sleep(50 * waitTocks);
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Thread.Sleep(TocksInMilliseconds * waitTocks);
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this.RecordSequenceAction(sequence, LockAction.AfterLock);
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this.RecordSequenceAction(sequence, LockAction.AfterLock);
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}
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}
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