From b2a143d1aacf17a640f34d2b4217c2958f808c73 Mon Sep 17 00:00:00 2001 From: "Dylan R. E. Moonfire" Date: Thu, 21 Jan 2021 18:45:09 -0600 Subject: [PATCH] test: seeing if slower tocks makes a different --- src/MfGames.Locking.Tests/LockTests.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/MfGames.Locking.Tests/LockTests.cs b/src/MfGames.Locking.Tests/LockTests.cs index 78acf42..3a19297 100644 --- a/src/MfGames.Locking.Tests/LockTests.cs +++ b/src/MfGames.Locking.Tests/LockTests.cs @@ -65,9 +65,9 @@ namespace MfGames.Locking.Tests public void UpgradableBlocksUpgradable() { Task.WaitAll( - Task.Run(() => this.TestUpgradable(1, 6, 1)), + Task.Run(() => this.TestUpgradable(1, 10, 1)), Task.Run(() => this.TestUpgradable(2, 2, 2)), - Task.Run(() => this.TestUpgradable(4, 1, 3))); + Task.Run(() => this.TestUpgradable(5, 1, 3))); this.VerifySequenceRecord( (1, LockAction.BeforeLock), @@ -147,7 +147,9 @@ namespace MfGames.Locking.Tests int waitTocks, int sequence) { - Thread.Sleep(50 * settleTocks); + const int TocksInMilliseconds = 100; + + Thread.Sleep(TocksInMilliseconds * settleTocks); this.RecordSequenceAction(sequence, LockAction.BeforeLock); @@ -157,7 +159,7 @@ namespace MfGames.Locking.Tests this.RecordSequenceAction(sequence, LockAction.InLock); - Thread.Sleep(50 * waitTocks); + Thread.Sleep(TocksInMilliseconds * waitTocks); this.RecordSequenceAction(sequence, LockAction.AfterLock); }