using System;
using System.Collections.Generic;
using System.CommandLine;
using System.CommandLine.Invocation;
using System.Data;
using System.Threading.Tasks;
using MfGames.ToolBuilder.Tables;
namespace SampleTool
{
public class TableCommand : Command, ICommandHandler
{
private readonly DataTable table;
private readonly TableToolService tableService;
///
public TableCommand(TableToolService.Factory tableService)
: base("table", "Display a table.")
{
// Create the table structure.
this.table = new DataTable();
this.table.Columns.Add("DefaultString", typeof(string));
this.table.Columns.Add("DefaultInt32", typeof(int));
this.table.Columns.Add("HiddenString", typeof(string));
// Create the table service for formatting and displaying results.
this.tableService = tableService(
this,
this.table,
new List
{
"DefaultString",
"DefaultInt32",
});
// This class handles the command.
this.Handler = this;
}
///
public Task InvokeAsync(InvocationContext context)
{
this.table.Rows.Add("Row 1", 1, "Hidden 1");
this.table.Rows.Add("Row 2", 10, "Hidden 2");
this.table.Rows.Add("Row 3", 100, "Hidden 3");
this.tableService.Write(context);
return Task.FromResult(0);
}
}
}