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mfgames-nitride-cil/examples/CopyFiles/CopyFilesTest.cs
2021-12-07 00:00:13 -06:00

68 lines
1.8 KiB
C#

using System;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using CliWrap;
using MfGames.IO.Extensions;
using Nitride.Tests;
using Xunit;
using Xunit.Abstractions;
namespace CopyFiles
{
/// <summary>
/// Tests the execution of the tool and ensures it is working correctly.
/// </summary>
public class CopyFilesTest : NitrideTestsBase
{
public CopyFilesTest(ITestOutputHelper output)
: base(output)
{
}
[Fact]
public async Task Run()
{
// Figure out the paths for this test.
DirectoryInfo rootDir = typeof(CopyFilesProgram)
.GetDirectory()
!.FindGitRoot()
!.GetDirectory("examples/CopyFiles");
DirectoryInfo outputDir = rootDir.GetDirectory("output");
FileInfo projectFile = rootDir.GetFile("CopyFiles.csproj");
this.Logger.Error("A {0}", rootDir);
// Clear out the output directory if we have an old one.
if (outputDir.Exists)
{
outputDir.Delete(true);
}
// Execute the generator. This will throw if there is an exception.
await Cli
.Wrap("dotnet")
.WithArguments(
x => x
.Add("run")
.Add("--project")
.Add(projectFile.FullName)
.Add("--")
.Add("build"))
.ExecuteAsync();
// Make sure we have our output.
FileInfo aFile = outputDir.GetFile("a.txt");
Assert.True(aFile.Exists);
string aText = aFile.ReadAllText().Trim();
Assert.Equal("This is the 'A' file.", aText);
}
}
}