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mfgames-nitride-cil/src/MfGames.Nitride.Markdown/ConvertMarkdownToGemtext.cs

59 lines
1.6 KiB
C#

using System;
using FluentValidation;
using MfGames.Gallium;
using Markdig;
using MfGames.Markdown.Gemtext;
using MfGames.Nitride.Contents;
using MfGames.Nitride.Gemtext;
namespace MfGames.Nitride.Markdown;
/// <summary>
/// Converts the input Markdown files into Gemtext using Markdig and
/// MfGames.Markdown.Gemtext. This only processes files with a text input
/// and the IsMarkdown component.
/// </summary>
public class ConvertMarkdownToGemtext : ConvertMarkdownToBase
{
public ConvertMarkdownToGemtext(IValidator<ConvertMarkdownToBase> validator)
: base(validator)
{
}
/// <inheritdoc />
public override ConvertMarkdownToGemtext WithConfigureMarkdown(Action<MarkdownPipelineBuilder>? value)
{
base.WithConfigureMarkdown(value);
return this;
}
/// <summary>
/// Converts the Markdown file into HTML.
/// </summary>
/// <param name="entity">The entity to convert.</param>
/// <param name="markdownContent">The content for this entity.</param>
/// <param name="options">The markdown pipeline.</param>
/// <returns>A converted entity.</returns>
protected override Entity Convert(
Entity entity,
ITextContent markdownContent,
MarkdownPipeline options)
{
string markdown = markdownContent.GetText();
string gemtext = MarkdownGemtext.ToGemtext(markdown, options);
var content = new StringTextContent(gemtext);
entity = entity.SetTextContent(content)
.Remove<IsMarkdown>()
.Set(IsGemtext.Instance);
return entity;
}
}