This repository has been archived on 2023-02-02. You can view files and clone it, but cannot push or open issues or pull requests.
mfgames-nitride-cil/src/MfGames.Nitride.Markdown/ConvertMarkdownToBase.cs

63 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using FluentValidation;
using MfGames.Gallium;
using Markdig;
using MfGames.Nitride.Contents;
namespace MfGames.Nitride.Markdown;
[WithProperties]
public abstract partial class ConvertMarkdownToBase : IOperation
{
private readonly IValidator<ConvertMarkdownToBase> validator;
protected ConvertMarkdownToBase(IValidator<ConvertMarkdownToBase> validator)
{
this.validator = validator;
}
/// <summary>
/// Gets or sets an additional callback to configure additional features
/// from the baseline Markdown.
/// </summary>
public Action<MarkdownPipelineBuilder>? ConfigureMarkdown { get; set; }
/// <inheritdoc />
public IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
// Validate the inputs.
this.validator.ValidateAndThrow(this);
// Create the Markdown pipeline used for formatting.
var builder = new MarkdownPipelineBuilder();
this.ConfigureMarkdown?.Invoke(builder);
MarkdownPipeline options = builder.Build();
// Process the Markdown files (while passing everything on).
return input.SelectEntity<IsMarkdown, ITextContent>(
(
entity,
_,
content) => this.Convert(entity, content, options));
}
/// <summary>
/// Converts the Markdown file into HTML.
/// </summary>
/// <param name="entity">The entity to convert.</param>
/// <param name="markdownContent">The content for this entity.</param>
/// <param name="options">The markdown pipeline.</param>
/// <returns>A converted entity.</returns>
protected abstract Entity Convert(
Entity entity,
ITextContent markdownContent,
MarkdownPipeline options);
}