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namespace MfGames.Nitride.IO;
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public enum IfFoundOutput
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{
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/// <summary>
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/// If the entity is found, then remove it from output.
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/// </summary>
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RemoveFromOutput,
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/// <summary>
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/// If the entity is found, then keep it in the output sequence.
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/// </summary>
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ReturnInOutput,
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}
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