34 lines
910 B
C#
34 lines
910 B
C#
using System;
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using System.Text.RegularExpressions;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Temporal.Schedules;
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/// <summary>
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/// A schedule that uses the `UPath` of the entity to determine an offset from
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/// a starting point and calculates the information from there.
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/// </summary>
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[WithProperties]
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public partial class NumericalPathSchedule
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{
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public NumericalPathSchedule()
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{
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this.PathRegex = new Regex(@"^.*(\d+)");
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this.GetPath = (entity) => entity.Get<UPath>().ToString();
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this.CaptureGroup = 1;
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this.CaptureOffset = -1;
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}
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public Regex? PathRegex { get; set; }
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public Func<Entity, string> GetPath { get; set; }
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public DateTime? ScheduleStart { get; set; }
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public SchedulePeriod SchedulePeriod { get; set; }
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public int CaptureGroup { get; set; }
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public int CaptureOffset { get; set; }
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}
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