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mfgames-nitride-cil/examples/CopyFiles/CopyFiles.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MfGames.Nitride.IO\MfGames.Nitride.IO.csproj"/>
<ProjectReference Include="..\..\src\MfGames.Nitride\MfGames.Nitride.csproj"/>
<ProjectReference Include="..\..\tests\MfGames.Nitride.Tests\MfGames.Nitride.Tests.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="CliWrap" Version="3.4.4"/>
<PackageReference Include="JunitXml.TestLogger" Version="3.0.114"/>
<PackageReference Include="xunit" Version="2.4.1"/>
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="MfGames.IO" Version="1.2.3"/>
<PackageReference Include="coverlet.collector" Version="3.1.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>