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mfgames-nitride-cil/src/MfGames.Nitride/Contents/FileTextContent.cs
D. Moonfire 9e93eb6ce6 refactor!: fixed missed namespaces
- reformatted code and cleaned up references
2023-01-14 18:19:42 -06:00

47 lines
1,021 B
C#

using System;
using System.IO;
using System.Text;
namespace MfGames.Nitride.Contents;
/// <summary>
/// A text content provider based on a file in the file system.
/// </summary>
public class FileTextContent : ITextContent, IBinaryContentConvertable
{
private readonly string path;
public FileTextContent(string path)
{
this.path = path ?? throw new ArgumentNullException(nameof(path));
}
public FileTextContent(FileInfo file)
{
if (file == null)
{
throw new ArgumentNullException(nameof(file));
}
this.path = file.FullName;
}
/// <inheritdoc />
public TextReader GetReader()
{
return new StreamReader(
File.Open(
this.path,
FileMode.Open,
FileAccess.Read,
FileShare.Read),
Encoding.UTF8);
}
/// <inheritdoc />
public IBinaryContent ToBinaryContent()
{
return new FileBinaryContent(this.path);
}
}