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mfgames-nitride-cil/src/MfGames.Nitride.Handlebars/IdentifyHandlebarsFromComponent.cs
D. Moonfire 9e93eb6ce6 refactor!: fixed missed namespaces
- reformatted code and cleaned up references
2023-01-14 18:19:42 -06:00

39 lines
1,003 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using FluentValidation;
using MfGames.Gallium;
namespace MfGames.Nitride.Handlebars;
/// <summary>
/// An operation that discovers which text files have a Handlebars template
/// based on a component.
/// </summary>
[WithProperties]
public partial class IdentifyHandlebarsFromComponent : IOperation
{
private readonly IValidator<IdentifyHandlebarsFromComponent> validator;
public IdentifyHandlebarsFromComponent(
IValidator<IdentifyHandlebarsFromComponent> validator)
{
this.validator = validator;
}
public Func<Entity, bool> HasHandlebarsTest { get; set; } = null!;
/// <inheritdoc />
public IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
this.validator.ValidateAndThrow(this);
return input.Select(
(entity) => this.HasHandlebarsTest.Invoke(entity)
? entity.Set(HasHandlebarsTemplate.Instance)
: entity);
}
}