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mfgames-nitride-cil/src/Nitride.Markdown/MarkdownOperationBase.cs
Dylan R. E. Moonfire 78054ee2a7 feat: initial release
2021-09-07 00:15:45 -05:00

49 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using Gallium;
using Markdig;
using Nitride.Contents;
namespace Nitride.Markdown
{
public abstract class MarkdownOperationBase : INitrideOperation
{
/// <summary>
/// Gets or sets an additional callback to configure additional features
/// from the baseline Markdown.
/// </summary>
public Action<MarkdownPipelineBuilder>? ConfigureMarkdown { get; set; }
/// <inheritdoc />
public IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
// Create the Markdown pipeline used for formatting.
var builder = new MarkdownPipelineBuilder();
this.ConfigureMarkdown?.Invoke(builder);
MarkdownPipeline options = builder.Build();
// Process the Markdown files (while passing everything on).
return input
.ForEachEntity<IsMarkdown, ITextContent>(
(entity, _, content) => this.Convert(
entity,
content,
options));
}
/// <summary>
/// Converts the Markdown file into HTML.
/// </summary>
/// <param name="entity">The entity to convert.</param>
/// <param name="markdownContent">The content for this entity.</param>
/// <param name="options">The markdown pipeline.</param>
/// <returns>A converted entity.</returns>
protected abstract Entity Convert(
Entity entity,
ITextContent markdownContent,
MarkdownPipeline options);
}
}