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mfgames-nitride-cil/src/Nitride.IO/Directories/ClearDirectory.cs
Dylan R. E. Moonfire 78054ee2a7 feat: initial release
2021-09-07 00:15:45 -05:00

83 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using Gallium;
using Serilog;
using Zio;
namespace Nitride.IO.Directories
{
/// <summary>
/// A Nitride operation that removes the contents of a directory but not
/// the directory itself. This is used because some tools don't handle
/// when the root directory is removed.
/// This will create the top-level directory if it doesn't exist.
/// </summary>
[WithProperties]
public partial class ClearDirectory : FileSystemOperation, INitrideOperation
{
private readonly ILogger logger;
public ClearDirectory(
ILogger logger,
IFileSystem fileSystem)
: base(fileSystem)
{
this.logger = logger.ForContext<ClearDirectory>();
}
/// <summary>
/// Gets or sets the path of the directory to clear.
/// </summary>
public UPath? Path { get; set; }
public IEnumerable<Entity> Run()
{
return this.Run(new List<Entity>());
}
/// <inheritdoc />
public IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
// This really isn't an input-type of operation, but it can fit
// inside one to keep a pattern.
if (!this.Path.HasValue)
{
throw new InvalidOperationException(
nameof(ClearDirectory)
+ "cannot be used without setting the path either by the"
+ "factory method, the constructor, the property, or "
+ "SetPath method.");
}
// See if the directory exists. If it doesn't, then we make it.
UPath path = this.Path.Value;
if (!this.FileSystem.DirectoryExists(path))
{
this.logger.Information(
"Creating the directory {Path}",
path);
this.FileSystem.CreateDirectory(path);
}
// Clear out the contents.
IEnumerable<UPath> files = this.FileSystem.EnumerateFiles(path);
IEnumerable<UPath> directories =
this.FileSystem.EnumerateDirectories(path);
foreach (UPath file in files)
{
this.FileSystem.DeleteFile(file);
}
foreach (UPath directory in directories)
{
this.FileSystem.DeleteDirectory(directory, true);
}
// Just pass the input on.
return input;
}
}
}