This repository has been archived on 2023-02-02. You can view files and clone it, but cannot push or open issues or pull requests.
mfgames-nitride-cil/src/Nitride.IO/Paths/LinkDirectChildren.cs
2022-06-26 13:50:51 -05:00

47 lines
1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using FluentValidation;
using Gallium;
using Nitride.Entities;
using Serilog;
using Zio;
namespace Nitride.IO.Paths;
[WithProperties]
public partial class LinkDirectChildren : CreateOrUpdateIndex
{
/// <inheritdoc />
public LinkDirectChildren(ILogger logger, IValidator<CreateOrUpdateIndex> validator)
: base(logger, validator)
{
this.UpdateIndex = this.InternalUpdateIndex;
this.GetIndexKey = e => e.Get<UPath>().GetDirectoryIndexPath();
}
/// <inheritdoc />
public override IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
if (this.Scanner != null!)
{
return base.Run(input);
}
this.Scanner = new DirectChildPathScanner(new EntityScannerValidator());
input = this.Scanner.Run(input).ToList();
return base.Run(input);
}
private Entity InternalUpdateIndex(Entity entity, string _, IEnumerable<Entity> list)
{
return entity.Add(new DirectChildEntityList(list));
}
}