This repository has been archived on 2023-02-02. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
D. Moonfire 22ad49e46b build: preparing project layout 2022-09-05 23:14:29 -05:00
.config build: preparing project layout 2022-09-05 23:14:29 -05:00
examples/CopyFiles feat: switching pipelines to return IAsyncEnumerable<Entity> instead of Task<IEnumerable<Entity>> 2022-07-09 17:21:38 -05:00
scripts build: preparing project layout 2022-09-05 23:14:29 -05:00
src fix: added some error handling for YAML headers 2022-07-18 20:06:08 -05:00
tests feat: added some single entity processing methods 2022-07-18 17:03:30 -05:00
.editorconfig build: preparing project layout 2022-09-05 23:14:29 -05:00
.envrc build: preparing project layout 2022-09-05 23:14:29 -05:00
.gitignore build: preparing project layout 2022-09-05 23:14:29 -05:00
.prettierignore feat: refactored code base to normalize patterns 2022-06-05 13:44:51 -05:00
.woodpecker.yml build: preparing project layout 2022-09-05 23:14:29 -05:00
CODE-OF-CONDUCT.md feat: refactored code base to normalize patterns 2022-06-05 13:44:51 -05:00
GitVersion.yml refactor: prettier reformatted GitVersion.yml 2022-06-06 10:36:32 -05:00
LICENSE.md feat: refactored code base to normalize patterns 2022-06-05 13:44:51 -05:00
Nitride.sln feat(temporal): implemented date time index creation 2022-06-27 23:38:50 -05:00
Nitride.sln.DotSettings refactor: code cleanup 2022-07-08 23:52:10 -05:00
NuGet.Config build: preparing project layout 2022-09-05 23:14:29 -05:00
README.md feat: refactored code base to normalize patterns 2022-06-05 13:44:51 -05:00
TASKS.md feat: refactored code base to normalize patterns 2022-06-05 13:44:51 -05:00
flake.lock build: preparing project layout 2022-09-05 23:14:29 -05:00
flake.nix feat: refactored code base to normalize patterns 2022-06-05 13:44:51 -05:00
lefthook.yml build: preparing project layout 2022-09-05 23:14:29 -05:00
mfgames-project.json docs: updating project information 2022-08-05 11:45:18 -05:00

README.md

Nitride CIL

A static site generator written in C#.

Entity Component System

It is build on Gallium ECS, an entity-component-system that allows for a flexibility of adding and removing aspects of individual files including creating new ones from JSON/YAML, web servers, or the file system. Additional markers and details can be added without significant changes, allowing for new concepts that weren't envisioned by the original developers.

Configuration as Code

Because it can be difficult to explain the complexities of a website with just a collection of templates and scripts, this library uses C# for the configuration. In effect, you create a program that generates a website from source files.

Unix Philosophy

This library is designed with the Unix Philosophy:

Do one thing well.

It generates website HTML from a variety of sources (mostly Markdown). The core library doesn't try to wrangle Javascript or minify CSS. It doesn't have plugins for pushing up to S3 or copy files. Those are things Webpack, Parcel, scp, or other tools specialize in.