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mfgames-nitride-cil/src/Nitride.Handlebars/RenderContentTemplate.cs
2022-06-05 13:44:51 -05:00

76 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using FluentValidation;
using Gallium;
using HandlebarsDotNet;
using Nitride.Contents;
namespace Nitride.Handlebars;
/// <summary>
/// An operation that uses the content to create a template that is then
/// applied against the content and metadata and then replaces the content
/// of that entity.
/// </summary>
public class RenderContentTemplate<TModel> : OperationBase
{
private readonly HandlebarsTemplateCache cache;
// TODO: This does not use [WithProperties] because the source generator hasn't been taught how to do generics.
private readonly IValidator<RenderContentTemplate<TModel>> validator;
public RenderContentTemplate(IValidator<RenderContentTemplate<TModel>> validator, HandlebarsTemplateCache cache)
{
this.validator = validator;
this.cache = cache;
}
/// <summary>
/// Gets or sets the callback used to create a model from a given
/// entity. This allows for the website to customize what information is
/// being passed to the template.
/// </summary>
public Func<Entity, TModel>? CreateModelCallback { get; set; }
/// <inheritdoc />
public override IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
this.validator.ValidateAndThrow(this);
return input.ForEachEntity<HasHandlebarsTemplate, ITextContent>(this.Apply);
}
/// <summary>
/// Sets the callback for the template and returns the operation to
/// chain operations.
/// </summary>
/// <param name="callback">The callback to set.</param>
/// <returns>The ApplyContentHandlebarsTemplate to chain requests.</returns>
public RenderContentTemplate<TModel> WithCreateModelCallback(Func<Entity, TModel>? callback)
{
this.CreateModelCallback = callback;
return this;
}
private Entity Apply(Entity entity, HasHandlebarsTemplate _, ITextContent content)
{
// Create the model using the callback.
TModel model = this.CreateModelCallback!(entity);
// Create a template from the contents.
string text = content.GetText();
HandlebarsTemplate<object, object> template = this.cache.GetLiteralTemplate(text);
// Render the template and create a new entity with the updated
// text.
string result = template(model!);
return entity.Remove<HasHandlebarsTemplate>().SetTextContent(new StringTextContent(result));
}
}