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mfgames-nitride-cil/src/Nitride/Entities/EntitySequence.cs
2022-07-08 23:52:10 -05:00

36 lines
942 B
C#

using System.Collections.Generic;
using Gallium;
namespace Nitride.Entities;
/// <summary>
/// Defines a relationship between a given entity and the others in a sequence.
/// </summary>
public class EntitySequence
{
public EntitySequence(
IReadOnlyList<Entity> sequence,
int index)
{
this.Sequence = sequence;
this.Index = index;
}
public bool HasNext => this.Sequence.Count > 0 && !this.IsLast;
public bool HasPrevious => this.Sequence.Count > 0 && !this.IsFirst;
public int Index { get; }
public bool IsFirst => this.Sequence.Count > 0 && this.Index == 0;
public bool IsLast => this.Sequence.Count > 0 && this.Index == this.Sequence.Count - 1;
public Entity? Next => this.HasNext ? this.Sequence[this.Index + 1] : null;
public Entity? Previous => this.HasPrevious ? this.Sequence[this.Index - 1] : null;
public IReadOnlyList<Entity> Sequence { get; }
}