using System.Collections.Generic;
using System.Linq;
using FluentValidation;
using MfGames.Gallium;
using MfGames.Nitride.Entities;
using Serilog;
using Zio;
namespace MfGames.Nitride.IO.Paths;
[WithProperties]
public partial class LinkDirectChildren : CreateOrUpdateIndex
{
///
public LinkDirectChildren(
ILogger logger,
IValidator validator)
: base(logger, validator)
{
this.UpdateIndex = this.InternalUpdateIndex;
this.GetIndexKey = e => e.Get()
.GetDirectoryIndexPath();
}
///
public override IEnumerable Run(IEnumerable input)
{
if (this.Scanner != null!)
{
return base.Run(input);
}
this.Scanner = new DirectChildPathScanner(new EntityScannerValidator());
input = this.Scanner.Run(input)
.ToList();
return base.Run(input);
}
private Entity InternalUpdateIndex(
Entity entity,
string _,
IEnumerable list)
{
return entity.Add(new DirectChildEntityList(list));
}
}