using FluentValidation; namespace MfGames.Nitride.IO.Contents; public class WriteFilesValidator : AbstractValidator { public WriteFilesValidator() { this.RuleFor(x => x.StreamFactories) .NotNull(); this.RuleFor(x => x.TextEncoding) .NotNull(); this.RuleFor(x => x.FileSystem) .NotNull(); this.RuleFor(x => x.Logger) .NotNull(); } }