using System;
using System.Collections.Generic;
using FluentValidation;
using MfGames.Gallium;
using HandlebarsDotNet;
using MfGames.Nitride.Contents;
namespace MfGames.Nitride.Handlebars;
///
/// An operation that uses the content to create a template that is then
/// applied against the content and metadata and then replaces the content
/// of that entity.
///
[WithProperties]
public partial class RenderContentTemplate : OperationBase
{
private readonly HandlebarsTemplateCache cache;
private readonly IValidator validator;
public RenderContentTemplate(
IValidator validator,
HandlebarsTemplateCache cache)
{
this.validator = validator;
this.cache = cache;
}
///
/// Gets or sets the callback used to create a model from a given
/// entity. This allows for the website to customize what information is
/// being passed to the template.
///
public Func? CreateModelCallback { get; set; }
///
public override IEnumerable Run(IEnumerable input)
{
this.validator.ValidateAndThrow(this);
return input.SelectEntity(this.Apply);
}
private Entity Apply(
Entity entity,
HasHandlebarsTemplate _,
ITextContent content)
{
string text = content.GetText();
HandlebarsTemplate