using System.IO; using System.Threading.Tasks; using CliWrap; using MfGames.IO.Extensions; using MfGames.Nitride.Tests; using Xunit; using Xunit.Abstractions; namespace CopyFiles; /// /// Tests the execution of the tool and ensures it is working correctly. /// public class CopyFilesTest : NitrideTestBase { public CopyFilesTest(ITestOutputHelper output) : base(output) { } [Fact] public async Task Run() { // Figure out the paths for this test. DirectoryInfo rootDir = typeof(CopyFilesProgram).GetDirectory()!.FindGitRoot()!.GetDirectory("examples/CopyFiles"); DirectoryInfo outputDir = rootDir.GetDirectory("output"); FileInfo projectFile = rootDir.GetFile("CopyFiles.csproj"); this.Logger.Error("A {0}", rootDir); // Clear out the output directory if we have an old one. if (outputDir.Exists) { outputDir.Delete(true); } // Execute the generator. This will throw if there is an exception. await Cli.Wrap("dotnet") .WithArguments( x => x.Add("run") .Add("--project") .Add(projectFile.FullName) .Add("--") .Add("build")) .ExecuteAsync(); // Make sure we have our output. FileInfo aFile = outputDir.GetFile("a.txt"); Assert.True(aFile.Exists); string aText = aFile.ReadAllText() .Trim(); Assert.Equal("This is the 'A' file.", aText); } }