using Autofac; namespace MfGames.Nitride.Temporal.Schedules.Setup; public class NitrideTemporalSchedulesModule : Module { /// protected override void Load(ContainerBuilder builder) { builder.RegisterOperators(this); builder.RegisterValidators(this); builder.RegisterType() .AsSelf() .SingleInstance(); builder.RegisterGeneric(typeof(SetInstantFromComponent<>)) .As(typeof(SetInstantFromComponent<>)); } }