using System;
using FluentValidation;
using Markdig;
using MfGames.Gallium;
using MfGames.Nitride.Contents;
using MfGames.Nitride.Html;
namespace MfGames.Nitride.Markdown;
///
/// Converts the input Markdown files into HTML using Markdig. This only
/// processes files with a text input and the IsMarkdown component.
///
public class ConvertMarkdownToHtml : ConvertMarkdownToBase
{
public ConvertMarkdownToHtml(IValidator validator)
: base(validator)
{
}
///
public override ConvertMarkdownToHtml WithConfigureMarkdown(
Action? value)
{
base.WithConfigureMarkdown(value);
return this;
}
///
/// Converts the Markdown file into HTML.
///
/// The entity to convert.
/// The content for this entity.
/// The markdown pipeline.
/// A converted entity.
protected override Entity Convert(
Entity entity,
ITextContent markdownContent,
MarkdownPipeline options)
{
// Convert the entity to Html.
string markdown = markdownContent.GetText();
string html = Markdig.Markdown.ToHtml(markdown, options);
var htmlContent = new StringTextContent(html);
entity = entity.SetTextContent(htmlContent)
.Remove()
.Set(IsHtml.Instance);
// Return the resulting entity.
return entity;
}
}