using System;
using System.Collections.Generic;
using System.Threading;
using FluentValidation;
using MfGames.Gallium;
using MfGames.Nitride.Contents;
using MfGames.Nitride.Generators;
using Zio;
namespace MfGames.Nitride.Html;
///
/// An operation that identifies Markdown files by their common extensions
/// and converts them to text input while also adding the IsMarkdown
/// component to identify them.
///
[WithProperties]
public partial class IdentifyHtml : IOperation
{
private readonly IValidator validator;
public IdentifyHtml(IValidator validator)
{
this.validator = validator;
}
public Func IsHtmlTest { get; set; } = null!;
///
public IEnumerable Run(
IEnumerable input,
CancellationToken cancellationToken = default)
{
this.validator.ValidateAndThrow(this);
return input.SelectEntity(this.MarkTextEntities)
.SelectEntity(this.MarkBinaryEntities);
}
private Entity MarkBinaryEntities(
Entity entity,
UPath path,
IBinaryContent binary)
{
// If we aren't a Markdown file, then there is nothing we can do about that.
if (!this.IsHtmlTest(entity, path))
{
return entity;
}
// Convert the file as a binary.
if (binary is ITextContentConvertable textConvertable)
{
entity = entity.SetTextContent(textConvertable.ToTextContent())
.SetIsHtml();
}
else
{
throw new InvalidOperationException(
"Cannot convert a binary content to a text without ITextContentConvertable.");
}
return entity;
}
private Entity MarkTextEntities(
Entity entity,
UPath path,
ITextContent _)
{
return this.IsHtmlTest(entity, path)
? entity.SetIsHtml()
: entity;
}
}