using Autofac;
namespace MfGames.Nitride.Temporal.Setup;
public class NitrideTemporalModule : Module
{
///
protected override void Load(ContainerBuilder builder)
{
builder.RegisterOperators(this);
builder.RegisterValidators(this);
builder.RegisterType()
.AsSelf()
.SingleInstance();
builder.RegisterGeneric(typeof(SetInstantFromComponent<>))
.As(typeof(SetInstantFromComponent<>));
}
}