refactor!: moving generator attributes into Nitride.Generators namespace
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31 changed files with 61 additions and 17 deletions
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@ -10,6 +10,7 @@ using Ical.Net.Serialization;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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using MfGames.Nitride.Temporal;
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using NodaTime;
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@ -7,6 +7,7 @@ using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Feeds.Structure;
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using MfGames.Nitride.Generators;
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using NodaTime;
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@ -1,5 +1,7 @@
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using System.Xml.Linq;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Feeds.Structure;
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/// <summary>
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@ -1,6 +1,8 @@
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using System;
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using System.Xml.Linq;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Feeds.Structure;
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/// <summary>
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@ -2,6 +2,8 @@ using System;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using MfGames.Nitride.Generators;
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using NodaTime;
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using static MfGames.Nitride.Feeds.Structure.XmlConstants;
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@ -7,6 +7,7 @@ using HandlebarsDotNet;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Handlebars;
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@ -5,6 +5,7 @@ using System.Linq;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Handlebars;
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@ -7,6 +7,7 @@ using HandlebarsDotNet;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Handlebars;
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@ -9,6 +9,7 @@ using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -8,6 +8,7 @@ using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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using Serilog;
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Serilog;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -4,6 +4,7 @@ using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Entities;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -5,6 +5,7 @@ using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Entities;
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using MfGames.Nitride.Generators;
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using Serilog;
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -7,6 +7,7 @@ using Markdig;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Markdown;
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@ -5,6 +5,7 @@ using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Contents;
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using MfGames.Nitride.Generators;
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using Zio;
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@ -5,6 +5,7 @@ using System.Linq;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using NodaTime;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using NodaTime;
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using NodaTime;
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@ -1,5 +1,7 @@
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using System;
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using MfGames.Nitride.Generators;
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using NodaTime;
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namespace MfGames.Nitride.Temporal;
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@ -5,6 +5,7 @@ using System.Text.RegularExpressions;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using NodaTime;
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@ -5,6 +5,7 @@ using System.Linq;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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using Serilog;
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@ -7,6 +7,7 @@ using System.Linq;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Entities;
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@ -5,6 +5,7 @@ using System.Linq;
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using FluentValidation;
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using MfGames.Gallium;
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using MfGames.Nitride.Generators;
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namespace MfGames.Nitride.Entities;
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@ -0,0 +1,12 @@
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using System;
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namespace MfGames.Nitride.Generators;
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/// <summary>
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/// A marker attribute that indicates that the source generator should
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/// automatically create the plumbing for an instance-based flag component.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class SingletonComponentAttribute : Attribute
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{
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}
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@ -1,6 +1,6 @@
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using System;
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namespace MfGames.Nitride;
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namespace MfGames.Nitride.Generators;
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/// <summary>
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/// A marker attribute that indicates that the source generator should
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