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mfgames-nitride-cil/tests/MfGames.Nitride.Markdown.Tests/MfGames.Nitride.Markdown.Tests.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\MfGames.Nitride.Markdown\MfGames.Nitride.Markdown.csproj"/>
<ProjectReference Include="..\MfGames.Nitride.Tests\MfGames.Nitride.Tests.csproj"/>
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</ItemGroup>
<ItemGroup>
<PackageReference Include="Markdig" Version="0.30.4"/>
<PackageReference Include="MfGames.Gallium" Version="0.3.0"/>
<PackageReference Include="MfGames.Markdown.Gemtext" Version="1.2.2"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.1"/>
<PackageReference Include="JunitXml.TestLogger" Version="3.0.114"/>
<PackageReference Include="Slugify.Core" Version="3.0.0"/>
<PackageReference Include="xunit" Version="2.4.2"/>
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.1.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>