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mfgames-nitride-cil/src/Nitride/Contents/FileBinaryContent.cs

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2021-09-07 05:15:45 +00:00
using System;
using System.IO;
namespace Nitride.Contents
{
/// <summary>
/// A binary content provider based on a file in the file system.
/// </summary>
public class FileBinaryContent : IBinaryContent, ITextContentConvertable
{
private readonly string path;
public FileBinaryContent(string path)
{
this.path = path ?? throw new ArgumentNullException(nameof(path));
}
public FileBinaryContent(FileInfo file)
{
if (file == null)
{
throw new ArgumentNullException(nameof(file));
}
this.path = file.FullName;
}
/// <inheritdoc />
public Stream GetStream()
{
return File.Open(
this.path,
FileMode.Open,
FileAccess.Read,
FileShare.Read);
}
/// <inheritdoc />
public ITextContent ToTextContent()
{
return new FileTextContent(this.path);
}
}
}