using System.Collections.Generic;
using FluentValidation;
using MfGames.Gallium;
using Zio;
namespace MfGames.Nitride.IO.Paths;
[WithProperties]
public partial class AddPathPrefix : OperationBase
{
private readonly ReplacePath replacePath;
private readonly IValidator<AddPathPrefix> validator;
public AddPathPrefix(
IValidator<AddPathPrefix> validator,
ReplacePath replacePath)
this.validator = validator;
this.replacePath = replacePath;
}
/// <summary>
/// Gets or sets the prefix for the path operations.
/// </summary>
public UPath? PathPrefix { get; set; }
public override IEnumerable<Entity> Run(IEnumerable<Entity> input)
this.validator.ValidateAndThrow(this);
return this.replacePath.WithReplacement(this.RunReplacement)
.Run(input);
private UPath RunReplacement(
Entity _,
UPath path)
string innerRelativePath = path.ToString()
.TrimStart('/');
return this.PathPrefix!.Value / innerRelativePath;