using FluentValidation;
namespace MfGames.Nitride.IO.Contents;
public class WriteFilesValidator : AbstractValidator<WriteFiles>
{
public WriteFilesValidator()
this.RuleFor(x => x.StreamFactories)
.NotNull();
this.RuleFor(x => x.TextEncoding)
this.RuleFor(x => x.FileSystem)
this.RuleFor(x => x.Logger)
}