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mfgames-nitride-cil/tests/Nitride.Tests/EntityContentTests.cs

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2021-09-07 05:15:45 +00:00
using Gallium;
using Nitride.Contents;
using Xunit;
using Xunit.Abstractions;
namespace Nitride.Tests
{
/// <summary>
/// Tests the various functionality of the high-level content methods and
/// extension methods.
/// </summary>
public class EntityContentTests : NitrideTestsBase
{
public EntityContentTests(ITestOutputHelper output)
: base(output)
{
}
[Fact]
public void AddBinaryContent()
{
var content = new ByteArrayBinaryContent(new byte[0]);
Entity entity = new Entity()
.SetBinaryContent(content);
Assert.Equal(1, entity.Count);
Assert.True(entity.HasContent());
Assert.True(entity.HasBinaryContent());
Assert.False(entity.HasTextContent());
}
[Fact]
public void AddTextContent()
{
var content = new StringTextContent("contents");
Entity entity = new Entity()
.SetTextContent(content);
Assert.Equal(1, entity.Count);
Assert.True(entity.HasContent());
Assert.False(entity.HasBinaryContent());
Assert.True(entity.HasTextContent());
}
[Fact]
public void SwitchBinaryToTextContent()
{
var binaryContent = new ByteArrayBinaryContent(new byte[0]);
var textContent = new StringTextContent("contents");
Entity entity = new Entity()
.SetBinaryContent(binaryContent)
.SetTextContent(textContent);
Assert.Equal(1, entity.Count);
Assert.True(entity.HasContent());
Assert.False(entity.HasBinaryContent());
Assert.True(entity.HasTextContent());
}
[Fact]
public void SwitchTextToBinaryContent()
{
var binaryContent = new ByteArrayBinaryContent(new byte[0]);
var textContent = new StringTextContent("contents");
Entity entity = new Entity()
.SetContent<ITextContent>(textContent)
.SetContent<IBinaryContent>(binaryContent);
Assert.Equal(1, entity.Count);
Assert.True(entity.HasContent());
Assert.True(entity.HasBinaryContent());
Assert.False(entity.HasTextContent());
}
}
}