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mfgames-nitride-cil/src/Nitride.Temporal/FilterOutExpiredInstant.cs

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using System.Collections.Generic;
using System.Linq;
using FluentValidation;
using Gallium;
using NodaTime;
namespace Nitride.Temporal;
/// <summary>
/// Filters out all expired entities that are before the expiration.
/// </summary>
[WithProperties]
public partial class FilterOutExpiredInstant : OperationBase
{
private readonly IValidator<FilterOutExpiredInstant> validator;
public FilterOutExpiredInstant(IValidator<FilterOutExpiredInstant> validator, Timekeeper clock)
{
this.validator = validator;
this.Timekeeper = clock;
}
public Timekeeper Timekeeper { get; set; }
/// <inheritdoc />
public override IEnumerable<Entity> Run(IEnumerable<Entity> input)
{
this.validator.ValidateAndThrow(this);
if (!this.Timekeeper.Expiration.HasValue)
{
return input;
}
return input.ForEntities<Instant, CanExpire>(x => x.Where(this.IsNotExpired));
}
private bool IsNotExpired(Entity entity)
{
Instant instant = entity.Get<Instant>();
Instant expiration = this.Timekeeper.Expiration!.Value;
bool isExpired = instant.CompareTo(expiration) < 0;
return !isExpired;
}
}