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mfgames-nitride-cil/src/MfGames.Nitride/Contents/FileTextContent.cs

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using System;
using System.IO;
using System.Text;
namespace Nitride.Contents;
/// <summary>
/// A text content provider based on a file in the file system.
/// </summary>
public class FileTextContent : ITextContent, IBinaryContentConvertable
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{
private readonly string path;
public FileTextContent(string path)
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{
this.path = path ?? throw new ArgumentNullException(nameof(path));
}
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public FileTextContent(FileInfo file)
{
if (file == null)
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{
throw new ArgumentNullException(nameof(file));
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}
this.path = file.FullName;
}
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/// <inheritdoc />
public TextReader GetReader()
{
return new StreamReader(File.Open(this.path, FileMode.Open, FileAccess.Read, FileShare.Read), Encoding.UTF8);
}
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/// <inheritdoc />
public IBinaryContent ToBinaryContent()
{
return new FileBinaryContent(this.path);
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}
}