using System.Collections.Generic;
using System.Threading;
using MfGames.Gallium;
namespace MfGames.Nitride;
public interface IOperation
{
/// <summary>
/// Runs the input entities through the operation and returns the results.
/// </summary>
/// <param name="input"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
IEnumerable<Entity> Run(
IEnumerable<Entity> input,
CancellationToken cancellationToken = default);
}