using System.IO;
namespace MfGames.Nitride.Contents;
/// <summary>
/// Indicates a content source that provides data as a TextReader and text.
/// </summary>
public interface ITextContent : IContent
{
/// Opens a text reader into the underlying source of text data.
/// <remarks>
/// It is up to the calling class to close this reader.
/// </remarks>
/// <returns>The text reader to the internal data.</returns>
TextReader GetReader();
}