using System;
using System.IO;
namespace MfGames.Nitride.Contents;
/// <summary>
/// Implements a purely in-memory binary content provider.
/// </summary>
public class ByteArrayBinaryContent : IBinaryContent
{
private readonly byte[] buffer;
public ByteArrayBinaryContent(byte[] buffer)
this.buffer = buffer ?? throw new ArgumentNullException(nameof(buffer));
}
/// <inheritdoc />
public Stream GetStream()
// Return a memory stream that cannot be written.
return new MemoryStream(this.buffer, false);