using System.IO;
using MfGames.Gallium;
namespace MfGames.Nitride.Contents;
public static class TextContentExtensions
{
public static string GetTextContentString(this ITextContent content)
var writer = new StringWriter();
using TextReader reader = content.GetReader();
string? line = reader.ReadLine();
while (line != null)
writer.WriteLine(line);
line = reader.ReadLine();
}
return writer.ToString();
public static string? GetTextContentString(this IBinaryContent content)
if (content is ITextContentConvertable convertableContent)
return convertableContent
.ToTextContent()
.GetTextContentString();
return null;
public static string? GetTextContentString(this Entity entity)
if (entity.TryGet(out ITextContent textContent))
return textContent.GetTextContentString();
if (entity.TryGet(out IBinaryContent binaryContent))
return binaryContent.GetTextContentString();