using Markdig;
using Markdig.Renderers;
using MfGames.Markdown.Gemtext.Renderers;
using MfGames.Markdown.Gemtext.Renderers.Gemtext.Blocks;
namespace MfGames.Markdown.Gemtext.Extensions
{
/// <summary>
/// Extension method to control the depth of the headers in a file so that
/// the first one (maybe a header) is H1 but the others are decreased to
/// H2 or lower depending on their initial level.
/// </summary>
/// <seealso cref="IMarkdownExtension" />
public class IncreaseHeaderDepthsAfterFirst : IMarkdownExtension
/// <inheritdoc />
public void Setup(MarkdownPipelineBuilder pipeline)
}
public void Setup(MarkdownPipeline pipeline, IMarkdownRenderer renderer)
if (renderer is not GemtextRenderer gemtext)
return;
HeadingRenderer? heading =
gemtext.ObjectRenderers.Find<HeadingRenderer>();
if (heading != null)
heading.IncreaseHeaderDepthAfterFirst = true;