33 lines
1,006 B
C#
33 lines
1,006 B
C#
using System;
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using System.Threading;
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namespace MfGames.Locking
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{
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/// <summary>
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/// Defines a ReaderWriterLockSlim read-only lock.
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/// </summary>
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public class UpgradableLock : IDisposable
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{
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private readonly ReaderWriterLockSlim readerWriterLockSlim;
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/// <summary>
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/// Initializes a new instance of the <see cref="UpgradableLock" /> class.
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/// </summary>
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/// <param name="readerWriterLockSlim">The reader writer lock slim.</param>
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public UpgradableLock(ReaderWriterLockSlim readerWriterLockSlim)
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{
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this.readerWriterLockSlim = readerWriterLockSlim;
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readerWriterLockSlim.EnterUpgradeableReadLock();
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}
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or
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/// resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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this.readerWriterLockSlim.ExitUpgradeableReadLock();
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}
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}
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}
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