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mfgames-locking-cil/src/MfGames.Locking/MfGames.Locking.csproj
2021-09-06 23:38:44 -05:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net45;net5</TargetFrameworks>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
<Authors>Dylan Moonfire</Authors>
<Company>Moonfire Games</Company>
<RepositoryUrl>https://gitlab.com/mfgames-cil/mfgames-locking-cil</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<PackageTags>locking</PackageTags>
<PackageProjectUrl>https://gitlab.com/mfgames-cil/mfgames-locking-cil</PackageProjectUrl>
<PackageLicense>MIT</PackageLicense>
<Description>Wrappers and patterns for working with ReaderWriterLockSlim.</Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<OutputPath>..\..\bin</OutputPath>
<DocumentationFile>..\..\bin\$(AssemblyName).xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>..\..\bin</OutputPath>
<DocumentationFile>..\..\bin\$(AssemblyName).xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Serialization\**" />
<EmbeddedResource Remove="Serialization\**" />
<None Remove="Serialization\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Roslynator.Analyzers" Version="3.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Roslynator.Formatting.Analyzers" Version="1.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>