using System; using System.Threading; namespace MfGames.Locking { /// /// Defines a ReaderWriterLockSlim read-only lock. /// public class UpgradableLock : IDisposable { private readonly ReaderWriterLockSlim readerWriterLockSlim; /// /// Initializes a new instance of the class. /// /// The reader writer lock slim. public UpgradableLock(ReaderWriterLockSlim readerWriterLockSlim) { this.readerWriterLockSlim = readerWriterLockSlim; readerWriterLockSlim.EnterUpgradeableReadLock(); } /// /// Performs application-defined tasks associated with freeing, releasing, or /// resetting unmanaged resources. /// public void Dispose() { this.readerWriterLockSlim.ExitUpgradeableReadLock(); } } }